make solo players more powerful

make solo players more powerful

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Posted by: poe lyfe.5879

poe lyfe.5879

i know anet is strongly against this, and dynamic events would become less appealing if another players approach weakend you individually but made the overall event easier. but its a failed experiement. i cant explore certain areas of your world. i cant do it. because i cant beat certain event bosses or navigate certain terrain because the obsticales you put there are meant for group events. i play solo. dont get me wrong id love to have people there to play with me but at best they join near the end of an event or kill a few enemies just to get some credit and then leave an event . leaving me to struggle a hopeless battle in an area meant for more than one person when no one but me wants to do it.

i like playing with others. but i dont like to grind the same events over and over. i like exploring not memorizing certain event chains. i cant do these things fully because you made it too hard for a solo player. you lower the level of players to suit the area. why not lower the level of monsters to suit the number of players in an area.

dungeons are for groups of players. not solo players. every day navigating of the map is for everyone. so everyone should be able to go everywhere right? wrong. try killing every enemy on every area of every map and tell me how long it takes and how many times you died. ill await your reply sometime next year and expect a long number.

the solution is to make individual players stronger or monsters weaker (and much lesser reward i do this for exploration not prizes) and to reward players that explore areas as a group. you made dungeons have lesser rewards for repeated completions. do the same for dynamic events. if someone or namely bots want to do events over and over again make exploration more appealing. just keep rewards acceptable so i dont go bankrupt if i need repairs. help me anet. i want to play your game, all of it.

Wintersday is for the Charr, also Meatober.

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Posted by: poe lyfe.5879

poe lyfe.5879

another benifit to making solo players stronger is that areas where you need other people need to have higher reward and are therefore more likely to be farmed. in difficult areas they get farmed because you get reamed if you go solo. so you up the rewards and you get farmers and then your entire population inhabits a small area. stop this by making the individual more powerful when solo. everyone will explore everwhere i promise. just make unique drops in each area. i e crafting materials. and only make one drop availible there. by all means grive weapon and junk drops. but only give bolts or fragments of whatever in one area and only one type of resource nodes. also make more types of resource nodes. people will flock to the drops they want. and not everyone wants the same thing. myself i dont want to look like everyone else. think about it anet. people will join in events even if it makes them slightly weaker but the overall event easier with teamwork. maybe make combos more numerous and more powerful to make a partner more desirable .

Wintersday is for the Charr, also Meatober.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

are you an elementalist by any chance?

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Posted by: nachtnebel.9168

nachtnebel.9168

First off all, you are wrong with your assumption that everybody is supposed to be able to go everywhere or to kill every mob solo. Second, you can reach every Vista, Waypoint, Heart, POI and Jumping Puzzle and all skill challenges can be done without a group, so I don’t really see why a solo players would need a buff. Yes, sometimes there are group bosses that would take a little long to take them solo oar really need a group, but hey, that’s way they are called group events.

Since there is no problem, we need no solution.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Clark Skinner.4902

Clark Skinner.4902

First “off” all, the OP didn’t assume that everybody is supposed to be able to go everywhere or kill every mob solo. The first 2 sentences said “i know it isn’t meant to be this way but it isn’t working”.

Second of all, no, not every map completion item can be done without a group. For example a skill point at one of the temples yesterday was full of veterans spaced so closely that it’s impossible to fight without 3 of them on you. And even with a group of 4, by the time we got to the Commune spot, and were communing, a mob respawned and broke the progress. Absolutely impossible without a group, as designed.

And not all classes are equal for solo play. Guardians can do much more solo than elementalists.

make solo players more powerful

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Posted by: nachtnebel.9168

nachtnebel.9168

First “off” all, the OP didn’t assume that everybody is supposed to be able to go everywhere or kill every mob solo. The first 2 sentences said “i know it isn’t meant to be this way but it isn’t working”.

“every day navigating of the map is for everyone. so everyone should be able to go everywhere right?”
Pretty much tells us that he thinks otherwise, but of course, we can disagree on that.

Second of all, no, not every map completion item can be done without a group. For example a skill point at one of the temples yesterday was full of veterans spaced so closely that it’s impossible to fight without 3 of them on you. And even with a group of 4, by the time we got to the Commune spot, and were communing, a mob respawned and broke the progress. Absolutely impossible without a group, as designed.

Did most of my Skill Challenges, especially those in the higher level zones, solo due to the fact that I was among the first on my server that reached 80 and I can’t remember that I had to fight more than one veteran to get to any of those. Sometimes there were a lot of mobs surrounding a skill point, especially in Orr. Could you jog my memory and tell me the exact location?

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Clark Skinner.4902

Clark Skinner.4902

Statue of Balthazar

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Posted by: Failname.5907

Failname.5907

remove the whole downleveling crap right away.
and spend some time on making dungeons in level categories

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Posted by: Cinder.4865

Cinder.4865

remove the whole downleveling crap right away.
and spend some time on making dungeons in level categories

I love the down-scaling, and I sincerely doubt they’ll reverse it.

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Posted by: nachtnebel.9168

nachtnebel.9168

Statue of Balthazar

Ah thx, IIRC that’s the one on the left side of the Valley of Lyss Waypoint in Malchor’s Leap with the spectral worm thing in front of it. If that’s correct you can do it without any help.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

make solo players more powerful

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Posted by: Clark Skinner.4902

Clark Skinner.4902

It’s in Straits of Devastation at the Glorious Victory Waypoint with a spread of mobs all around the commune point.

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Posted by: nachtnebel.9168

nachtnebel.9168

Just checked that one. You have to kill 1-3 to get to the point, but you don’t have to kill them at once. On your way in 1 is enough, then you can reach a “safe spot” where only regular mobs can reach you. Fight them till one of the two vets next to the statue moves away, then take down the other vet and grab the skill point.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

make solo players more powerful

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Posted by: poe lyfe.5879

poe lyfe.5879

missed a bit of a debate nachtnebel i dont find it fun navigating around enemies. thats the point, i dont mind kiting and whatever but i want a straight up fight. when i see something hostile i want to kill it. i even regularly kill non threatening rabbits raccoons and tropical birds. they did a decent job with the battle mechanics and i like using them but when ever battle needs to be methodically approached exploiting aggro zones and AI weaknesses it becomes time consuming and boring. save that kitten for dungeons. the world should be one big battle with sprinklings of difficult areas. when im in orr after about an hour i just want to run past enemies because they take too long to kill solo. im sorry i know its doable but it isnt fun. its tedious, and this is a game.

Wintersday is for the Charr, also Meatober.

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Posted by: Iruwen.3164

Iruwen.3164

Just checked that one. You have to kill 1-3 to get to the point, but you don’t have to kill them at once. On your way in 1 is enough, then you can reach a “safe spot” where only regular mobs can reach you. Fight them till one of the two vets next to the statue moves away, then take down the other vet and grab the skill point.

I found the vista in the northeast of the plains of ashford pretty annoying, there are two veteran trolls with adds in a narrow cave, the trolls hit hard, have some nasty capabilites including AoE and there’s hardly any room for kiting.
Anyway, I’ve only been waiting for two minutes until somebody else passed by. I don’t think things should be made easier in general, almost everything already is pretty easy, but mobs shouldn’t stand so close and respawn shouldn’t be that fast. It’s somehow unrewarding to clear a cave area and have to fight a complete respawn on your way back. Or worse, respawn happens while you’re in a fight on your way back and there’s no way to react since the mobs have instant-aggro.

/e: and sometimes it just looks stupid. I first noticed that in the sylvari start area, mobs are placed so evenly to prevent you from running past them unseen, it looks almost mathematic and very unnatural. Also, I’m a mesmer and I have to adopt my playstyle (which isn’t bad, but sometimes it causes problema others just don’t have) – if I throw in a berserker for example, I can be sure to pull almost the whole area.

Iruwen Evillan, Human Mesmer on Drakkar Lake

(edited by Iruwen.3164)

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

The PvE environment is too easy as it is. It needs increased difficulty.

make solo players more powerful

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Posted by: Iruwen.3164

Iruwen.3164

But not by increasing the number of mobs and their respawn rate. Same problem with events btw., mobs just die way too easily.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Clark Skinner.4902

Clark Skinner.4902

I’m an elementalist, I can’t just run to the one I want to fight and stand there hitting 1&2 until they die. If I stand still, I die. Dodging is a must, several skills involve dashing forward and back, and half the skills are AoEs. Other mobs packed that closely WILL notice and join in the fight. That coupled with the fact that I’m the squishiest class means guaranteed death. A guardian’s soloability is not the same as other classes. What one person calls easy doesn’t hold true with a different character.

Also, the skill point in Fireheart Rise (surrounded by lava) was the most ridiculous thing a person could try to solo. I tried getting 2 guildies to come and help me but we all died 3 times. On the 4th try 2 more joined and we got through it by the skin of our teeth.

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Posted by: nachtnebel.9168

nachtnebel.9168

missed a bit of a debate nachtnebel i dont find it fun navigating around enemies. thats the point, i dont mind kiting and whatever but i want a straight up fight. when i see something hostile i want to kill it.

Well, in that case you should play a singleplayer FPS, Beat-Em-Up or Hack’n’Slay and not an MMORPGs, cause that’s just not like most of those games work. There are always open world mobs you should approach on your own or directly.

I’m an elementalist, I can’t just run to the one I want to fight and stand there hitting 1&2 until they die. If I stand still, I die. Dodging is a must, several skills involve dashing forward and back, and half the skills are AoEs. Other mobs packed that closely WILL notice and join in the fight. That coupled with the fact that I’m the squishiest class means guaranteed death. A guardian’s soloability is not the same as other classes. What one person calls easy doesn’t hold true with a different character.

What you can and cannot do depends more on your build than on your actual profession. An Elementalist can also be “tanky” with 17k+ HP (at lvl 80) and a bunch of defensive utility skills. I never said you can do everything with a glass cannon build (anything with less than 14k HP and no defensive skills). In addition, also an Ele has a lot of AoEs and movement skills you don’t have to use them. As a Necro I also usually use a lot of AoE skills, place Wells and spread contidition to anything that gets to within 600 of my primary target but, as every other profession too, I don’t have to do that.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)