make the necromancer an attrition class

make the necromancer an attrition class

in Suggestions

Posted by: lorndarken.3702

lorndarken.3702

A while back ago arena net put up a post describing what each class was to be .

when they got to the necromancer they thought that necromancers were meant to be an attrition based class . A class that is meant to wear down an opponent slowly and win a fight as long as the battle continued forward in their direction . However the necromancer has the tools to be considered such a class that is attrition based with abilities that it uses like fear , root , snare , and for survive ability they could life steal and have pets that would also attack their opponent and dish out dots that would do plenty of damage over time . The problem is very clear .
These abilities that the necromancer have are under powered , please let me explain myself .

A 2 second root that can only be used for up close combat or 2 second root that can be missed or dodged from a necromancers pet , a life steal that can only be used for up close combat , a 1 second fear that would only serve purpose to interrupt instead of actually fear for a good duration , life steal that is very very low that hardly makes up for damage in mitigation and last but not least conditions that can be removed as soon as you placed them on your opponent . These are a few of the things i tend to notice that hurts the class in that attempt to try and wear down someone when the crowed control is so short and meaningless it hardly makes up for the use at all .

But what about death shroud ? Death shroud is what I would consider a last ditch effort to try and sustain the life of a necromancer but fails at every attempt in doing so . Skill 1 is such a slow attack that it is hardly worth the use since it misses it’s attack more than it hits , skill 2 could have been great if the attack speed were faster but it misses more often than hits and the worst of all is that it ports you to who you are attacking { NO} this is not what i want to do , I want to stay where I am and they stay where they are during a fight not be up close in combat , after all necromancers are a caster class and not a melee based class . Skill 3 is once again a dreaded 1 second fear , however it is nice that it is and instant attack , and then we have skill 4 which is a pbaoe skill that does a lot of good damage for a short duration of time . So out of the 4 skills when a necromancer goes into Death shroud only 1 skill which is skill 4 , is the only good one ? Im sorry but that will simply not do .

Then you have the shroud it self . It acts as a buffer to take damage and prevent the necromancer from taking damage .
Once again this is a last ditch effort to try and save the pathetic necromancer with it’s already hindered skills to make up for the consistent problems that continue to plague the necromancer class .

People will argue with me over the semantics on why I am wrong and why they are right . But I assure you that my attempt for this post was with the best intentions of opening up peoples minds and to get them to think about what could be done more for the necromancer class than what there is currently on display . and I do not apologize for my opinion on what I see that is a problem that continues to fester the necromancer class .

make the necromancer an attrition class

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

I won’t argue with you, I’ll just say this:

ArenaNet already thinks Necro is a good attrition class. (ignoring all the bugs they need to fix and need for Pet AI improvements – those apply to most professions)

Their semantics > Your semantics

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~