make the rewards scale too
I keep seeing more and more posts like this, and frankly I find myself worried that you guys are correct. It looks like the community is beginning to split amongst the people who say “well, why do you hate fun?” and people who say “i don’t think it’s fun not getting rewarded”. I feel nudged inbetween. On the one hand i do like the focused gameplay, but on the other hand, everything costs money, whcih means i have to keep moving. The game actively punishes me for staying in an area to long. I loved the AC dungeon untill i noticed how i actually lost money from it, and also getting an item i couldn’t use. Sure the tokens where nice if i was actually looking for grinding that exotic gear. If you are reading this Anet i would love to hear what’s your plan with all this.
As it stands now it looks like people are just vagabonds walking around in big circles trying to find some sort of purpose in this world. The only real reward in this game is either in PvP, or after farming for hours on end. And before you give me “why rush?” answer this question; Why would I go back to a starter zone if i don’t gain anything from it? The idea with level scaling was that i could go back and get rewarded for doing so, right? Well i don’t get rewarded for doing so.
As it stands now they have gone back on that word. Cosmetics? Well that weighs very thin when i can barely pay for my repair bill trying to help out in AC. I’m taking my sweet time getting myself to 80, but i really don’t wanna find myself in the position i was in when playing wow; Asking guildies for repair money to help out.
But yeah I agree with you. For the time being, i have no idea what Anet is planning. If people try to find ways around a set system there is a problem. It looks like Anet is trying to treat the symptoms, not the problems. I.e punishing players for what seems to be poor design.
TLDR; Everything costs money, and as long as it does (wp repair etc) you have to at least pay for the cost of doing something so you don’t go flat broke when revisiting areas.
good to see a kindred spirit. another interesting idea i saw was 100% map exploring give you free map travel there. i think half would be more realistic. and it definetly promotes finding everything on the map and thus exploring. but my above post is much more important