make using your adrenaline more attractive

make using your adrenaline more attractive

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Posted by: Fiorrello.8126

Fiorrello.8126

right now the discipline trait line is kind of lack luster in regards to the stat bonuses it gives you. the increase in burst damage is so incredibly low that it is ignore-able and a lot of people have been calling for it to be changed.

well i think it would look pretty good like this

Discipline- +%critical damage , -0.2 seconds cooldown on burst

what this would mean is, whenever you use your burst skill then the cooldown on your weapon skills would be decreased by 1 second for every 5 points you spent into the discipline trait line.

so at the absolute fastest at 30 points deep into the discipline trait line then you could reduce the cool downs on your skills by 6 seconds every 10 seconds. this means that if you are a rifle warrior and you open you attack with the skill [volley] then you could immediately use [kill shot] and have volley available to you afterwards.

make using your adrenaline more attractive

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

The adrenaline gives a damage bonus of 12% at max; it heals a lot more on max and higher boon on max depending on the weapon. (e.g. greatsword giving fury (20% crit chance bonus) for 15s.)

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

make using your adrenaline more attractive

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Posted by: Fiorrello.8126

Fiorrello.8126

The adrenaline gives a damage bonus of 12% at max; it heals a lot more on max and higher boon on max depending on the weapon. (e.g. greatsword giving fury (20% crit chance bonus) for 15s.)

i’m confused, what does this have to do with making using your adrenaline a more attractive option?

make using your adrenaline more attractive

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Those are the reasons why adrenaline is already attractive enough in my opinion. ^^

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

make using your adrenaline more attractive

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Posted by: Fiorrello.8126

Fiorrello.8126

holding your adrenaline is indeed a very attractive option.

this thread is about making USING your adrenaline a more attractive option.

make using your adrenaline more attractive

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

holding your adrenaline is indeed a very attractive option.

this thread is about making USING your adrenaline a more attractive option.

You need to use your adrenaline to get the 15s fury that give 20% increased crit chance…

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

make using your adrenaline more attractive

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Posted by: Zsymon.8457

Zsymon.8457

I think it’s not about just adrenaline, it’s mostly about how lackluster the Discipline
trait bonus is. Giving a 3% damage bonus on burst skills, is just unacceptable, as all
other professions get a worthwhile bonus in their profession trait line.

Someone suggested to give +2% chance to give a strike of adrenaline per hit. So if you
place 30 points into Discipline, each hit gives you a 60% chance to grant one extra
strike of adrenaline. I think that is the only solution I can think of or have heard of so
far. I think 2% is perfect, as 1% would be too low a bonus again, and just as useless. It
is so that you’d only get 30% chance for an extra strike in most builds anyway. Most
people do not place 30 points in Discipline for any reason, they place 15 for faster
weapon swapping.

(edited by Zsymon.8457)