make using your adrenaline more attractive
The adrenaline gives a damage bonus of 12% at max; it heals a lot more on max and higher boon on max depending on the weapon. (e.g. greatsword giving fury (20% crit chance bonus) for 15s.)
The adrenaline gives a damage bonus of 12% at max; it heals a lot more on max and higher boon on max depending on the weapon. (e.g. greatsword giving fury (20% crit chance bonus) for 15s.)
i’m confused, what does this have to do with making using your adrenaline a more attractive option?
Those are the reasons why adrenaline is already attractive enough in my opinion. ^^
holding your adrenaline is indeed a very attractive option.
this thread is about making USING your adrenaline a more attractive option.
holding your adrenaline is indeed a very attractive option.
this thread is about making USING your adrenaline a more attractive option.
You need to use your adrenaline to get the 15s fury that give 20% increased crit chance…
I think it’s not about just adrenaline, it’s mostly about how lackluster the Discipline
trait bonus is. Giving a 3% damage bonus on burst skills, is just unacceptable, as all
other professions get a worthwhile bonus in their profession trait line.
Someone suggested to give +2% chance to give a strike of adrenaline per hit. So if you
place 30 points into Discipline, each hit gives you a 60% chance to grant one extra
strike of adrenaline. I think that is the only solution I can think of or have heard of so
far. I think 2% is perfect, as 1% would be too low a bonus again, and just as useless. It
is so that you’d only get 30% chance for an extra strike in most builds anyway. Most
people do not place 30 points in Discipline for any reason, they place 15 for faster
weapon swapping.
(edited by Zsymon.8457)