mesmer clone overall power reduction

mesmer clone overall power reduction

in Suggestions

Posted by: Wfuavenger.9826

Wfuavenger.9826

Mesmers with clones are over powered. I would like to suggest that you create a formula for the more clones a mesmer has deployed, there is a resultant small reduction in power for the player.

What do I mean? Well, if a mesmer’s original power overall is 1000, and she has 1 clone that can do 100 damage, the power is reduced by 25% the amount of damage the clone can do. The resulting power of the mesmer is now 975. If she has 2 clones with combined power/damage of 200, the player has a reduction of overall power down to 950.

A formula base you could use to craft this for the game is:

current power = player power – ([clone 1 power if deployed + clone 2 power if deployed + clone 3 power if deployed] * .25)

Why do I recommend .25 reduction in power? The clones are all different with different traits. They also do not continuously attack. There are pauses with the attacks that a clone does. .25 means the clone is attacking 1/4 of the time it is in combat.

With confusion/shatter build and the clones able to do damage on top of the mesmer doing damage and you doing damage to yourself due to confusion, the mesmer is one of the most OP classes. By using clones, there is a gain in damage the mesmer can generate due to the number of added player clones doing damage along with the player doing damage. This formula will even out the total capable damage a mesmer can do and make it an even fight based more on player skill.

mesmer clone overall power reduction

in Suggestions

Posted by: RinKyu.4317

RinKyu.4317

You’re actually saying clones doing damage gives the mesmer too much damage potential?

mesmer clone overall power reduction

in Suggestions

Posted by: RiKShaw.8795

RiKShaw.8795

Do you play a Mesmer or are you just a person who got their kitten served by one in PvP?

The former grants you some respect, of which the subject matter I cannot discuss.

However if you dont play Mesmer then just remember. Every class is OP. I am a necro, I hate thieves. Meanwhile there is a thief out there somewhere hating the DoT power of a Necro. See what I mean?

mesmer clone overall power reduction

in Suggestions

Posted by: Onichi.4073

Onichi.4073

Heh, I have a feeling someone got destroyed by a mesmer while he was targeting his clones.

In order for a mesmer to do comparable damage to other glass cannon builds, they are REQUIRED to have their clones out.. this increases their ramp-up time as compared to other classes. They aren’t able to deal other classes burst damage and THEN get the bonus from clones, that would be silly.

They get some utility from their clones, since it is a nice way to spread damage and the clones can be shattered to apply effects, which drops their damage output considerably while they ramp-up to 3 clones again. EDIT Remember: mesmers can’t swap between different sets of abilities like elems, or shadow step like thieves, or (list continues)… their version of that ability has to do with… illusions!

Compared to an elem that can switch between four elemental attunements with different utility from each different element, and can deal significantly more burst damage, I think mesmers are far from overpowered.

Make sure you aren’t targetting the clones down, it is a novice mistake that I have seen many people do when I am playing my mesmer or elementalist. On my thief I walk through mesmers like they weren’t even there.

^^^ and if you are ever targeting phantasms/clones while the mesmer is in your LoS, you are doing it wrong. Mesmers wear light armor, and have significantly lower burst damage while ramping up … I have had smart elems RtL right out of my LoS .. wait for my clones to pop then come back and deal major burst damage to me…

I can easily post.. “elementalists have too much mobility!!! they shouldnt be able to blah blah blah” — but I don’t.. because elems have their own weaknesses… and I also love RtLing as an elementalist

(edited by Onichi.4073)

mesmer clone overall power reduction

in Suggestions

Posted by: Theplayboy.6417

Theplayboy.6417

Mesmers with clones are over powered. I would like to suggest that you create a formula for the more clones a mesmer has deployed, there is a resultant small reduction in power for the player.

What do I mean? Well, if a mesmer’s original power overall is 1000, and she has 1 clone that can do 100 damage, the power is reduced by 25% the amount of damage the clone can do. The resulting power of the mesmer is now 975. If she has 2 clones with combined power/damage of 200, the player has a reduction of overall power down to 950.

A formula base you could use to craft this for the game is:

current power = player power – ([clone 1 power if deployed + clone 2 power if deployed + clone 3 power if deployed] * .25)

Why do I recommend .25 reduction in power? The clones are all different with different traits. They also do not continuously attack. There are pauses with the attacks that a clone does. .25 means the clone is attacking 1/4 of the time it is in combat.

With confusion/shatter build and the clones able to do damage on top of the mesmer doing damage and you doing damage to yourself due to confusion, the mesmer is one of the most OP classes. By using clones, there is a gain in damage the mesmer can generate due to the number of added player clones doing damage along with the player doing damage. This formula will even out the total capable damage a mesmer can do and make it an even fight based more on player skill.

Hahaha. You have absolutely no clue what you’re talking about. Clone barely do any damage. Honestly their attacks hit for single digit numbers. The only time a clone does damage is when they cause bleeding when they critical. And that only occurs when the Mesmer has that specific trait to allow it. The best thing a clone can do is die, literally, through use of one of the Mesmers 4 shatter skills.

And FYI the Confusion Build and the Shatter Build are two different builds. Confusion is by far the easiest condition in the game to negate. If you’re having problems against a Confusion Build Mesmer then you have a very serious L2P problem and there is nothing anyone can say or do to help you out. A Shatter Build Mesmer in the hands of a skilled player should be a good fight. The Shatter Build is really the only viable PvP Mesmer build at the moment. The only other decent build a Mesmer has is the phantasm build but it was previously nerfed into the ground by Anet. The phantasms don’t do as much damage, they attack less often, are easy to avoid, die too easily, and in order to hit anything with a phantasms attack you basically have to hit your opponent twice. The summoning of the phantasm can be dodged, evaded, line of sighted, etc….. So you have to hit your opponent once with the skill just to summon, then when summoned the phantasm has to hit with it’s attack which can also be dodged, evaded, blocked, etc……….I have no idea how this idea ever made it past Quality Assurance. Anyway, if the Mesmer is running a Phantasm build they don’t shatter, the idea is to keep the phantasm’s alive but they die very easily.

If you think that Mesmer is OP then you should go play one in sPvP and get a clue. They only have 1 viable build and everyone who has even the slightest bit of skill knows how to defeat it.