more player involvement in DEs

more player involvement in DEs

in Suggestions

Posted by: Ronah.2869

Ronah.2869

Currently, in the game we have these major type of dynamic events:
- fetch, defend, protect, kill, destroy
why not develop them in a way to make the players more involved

Here are some ideas:

- build
if a settlement is destroyed as a result of an event, the players are currently guarding some NPC who re-build it. Why not put the players rebuild it by taking away the NPCs and give the activity to the players The more players around, the more repair places will be spawn. It will be like the reviving mechanic only with longer timer
Some players will build, others will protect them.
when solo, the player has to take some breaks from re-building and kill the attackers

- carrying
if a protect event fails and the NPCs who needed to be protected on its way to the destination has been killed (wounded), why just simply revive it and not carry it further on till the destination?
The player carrying the wounded NPC will move slower like in crippled mode and will only be able to use the shout skills. The other players will protect this player or if the player is alone, he will need to put down the NPC from time to time to be able to fight the attackers

- need to revive the gatherer
in the “fetch” events where an NPC needs some item and the players get them for him, some of these events involve killings. Why the gatherer NPC is never attacked by the foes? It will be more realistic if the NPC will get attacked and also might get killed, so players will need to revive it before being able to give the items to him.
In this way a simple fetch event will incorporate a protect event too.

- spread out event
if a killing event fails, the foes should spread out on a bigger aria around the original location of the event. In this way there will be a mixture of foes from different arias giving a more visible effect to the world when succeeded. The more spread out the event foes, the more they will be needed for completing the event.
expl: the spiders from Eda’s Orchard will spread out to Mepi’s Ranch in the south, and drakes/ wurms land in the north and west

more player involvement in DEs

in Suggestions

Posted by: Ronah.2869

Ronah.2869

- personal excavator (a player triggered event)
players can buy a land scanner to use for scanning underground resources. when they place the excavator in the discovered aria, some underground foes should appear: dredge, skrits, wurms risen etc. Depending on the level of the excavator – basic, medium, advanced, expert – the number and variety of foes will vary. Also these will scale up the more players show up in the aria helping. After the diggings were done, the event ends and in the place where the excavator was will pop up a rich resource to mine for all players who participated in the event.

more player involvement in DEs

in Suggestions

Posted by: Mentalhead.5721

Mentalhead.5721

I like all of your ideas, besides excavator, it’s sounds a bit like Firefall, and it will change the way how people gather materials.

more player involvement in DEs

in Suggestions

Posted by: Ronah.2869

Ronah.2869

I like all of your ideas, besides excavator, it’s sounds a bit like Firefall, and it will change the way how people gather materials.

You are right. The idea is taken from Firefall and I’ve adapted it to the GW2 style. It has one difference tho: you don’t need to be in a party to get rewarded
Besides, GW2 had similar events on Halloween with the “underworld doors” plus on Christmas with the “exploding gifts packs” plus a lot of “scanning” events
New resource types can be obtained this way. Maybe some infusion materials?

(edited by Ronah.2869)

more player involvement in DEs

in Suggestions

Posted by: Zahld.4956

Zahld.4956

How about a dynamic event in each main city area where a landmark monument is being built and this monument is comprised of many smaller events. This monument would not only be spectacular but also beneficial to the economy somehow either. It could also unlock new and tough bosses and foes too in the persistant world and new dungeons also. Players would need to defend this monument to maintain access to all that it gives. More on it to come…