(edited by thejoedude.3465)
more professions?
They cant even balance the ones they have…
the professions in game right now are balanced really good at the moment… the only OP things are zergs and people that party up to do quests and pvp, thats really the only OP thing in game right now are groups
the professions in game right now are balanced really good at the moment…
What? Play Necromancer or Ranger and then see if “everything is balanced”. Those two professions are arguably the worst in the game right now.
As for the professions you made up…
Marksman: Make Thieves be able to wield Rifles. They would make for a sniper-like profession.
Implement skills like http://wiki.guildwars.com/wiki/Ebon_Vanguard_Sniper_Support (Without the added damage vs Charr of course.)
You do not however have to make an all new profession for one with sniper-like capabilities!
Builder: Not such a bad idea. Sounds a lot like an Engineer, but with less offensive capabilities. But I do not think it’s worth getting into the game. Anet has stated themselves that they do not wan’t professions with specific roles, and this one has a specific role! I would more like a Battle Mage-like profession as the third heavy armor class, or else you might want to see this idea from this post: https://forum-en.gw2archive.eu/forum/professions/engineer/Heavy-Up-the-Engineer-Yes-another-one/first
I actually want to add the Monk as a new profession. Not like the one back in the first GW. It can be a profession that is a mix of Engineer or Elementalist(The kit feature or attunements but it will be called Martial Style), Necromancer or Warrior( The Life force bar or Adrenaline bar, but it will be called Ki bar) and has a limited amount of weapons, mainly the Sword(Dual-wieldable), Staff(As an AoE melee weapon for them) and daggers(Ranged throwing weapons). It can use either light or medium armor, not the heavy.(Although they would have to create a new type of light armor to make it look like Chinese monk clothing.) I prefer medium.
The styles allow you to access a set of skill that you can use with Ki to perform. At least 5 bars of Ki and the new skills use a certain amount depending on the skill. An example would be “Dragon Style” a pure offensive Style that can cause burning, considered a “rush down-single target style” the “extra abilities”(Like the tool kits) are Ki blasts or fireballs.
More I deas to come later.
I would love to see a “Ying and Yang” sort of class.
You get 2 “Modes” Light and Dark (F1-4skills decide what you are in) each one has a unique kind of look. Dark for example could be similar (but better lol) as DeathShroud look of the Necromancer
Light “mode” would be a sort of Mix between Ele Dagger/Dagger gameplay – Fast, Mobile support. has great support and boon help.
Dark “mode” would be a Guardian/Warrior sort of heavy juggernaut sort mode. Takes damage, alot of damage, slow, slow but boy can he hit hard.
You would get a “Life Force” sort of bar that fills more and more depending on the “Mode” you are in and once you have filled the bar with one of them you can use a Modfe specific skill, different based on the weapons you are using.
F1 = Light Mode
F2 = Dark Mode
F3 = Light Mode Skill
F4 = Dark Mode Skill
Weapons would have different skills based on the mode you are in and would be VASTLY different
I would love to see a “Ying and Yang” sort of class.
You get 2 “Modes” Light and Dark (F1-4skills decide what you are in) each one has a unique kind of look. Dark for example could be similar (but better lol) as DeathShroud look of the Necromancer
Light “mode” would be a sort of Mix between Ele Dagger/Dagger gameplay – Fast, Mobile support. has great support and boon help.
Dark “mode” would be a Guardian/Warrior sort of heavy juggernaut sort mode. Takes damage, alot of damage, slow, slow but boy can he hit hard.
You would get a “Life Force” sort of bar that fills more and more depending on the “Mode” you are in and once you have filled the bar with one of them you can use a Modfe specific skill, different based on the weapons you are using.
F1 = Light Mode
F2 = Dark Mode
F3 = Light Mode Skill
F4 = Dark Mode SkillWeapons would have different skills based on the mode you are in and would be VASTLY different
do you have any idea how incredibly overpowered a class that could be a heavy class AND a light class? that would be the most overpowered class in the game, i dont agree with the monk idea but i do kinda like the idea of the theif being able to wield rifles and be like marksman, only if they have long range and significant factors to keep them from being too powerful
the idea i had about marksman after i posted this was possibly theifs/engineers could use a new set of rifles, exclusively for long range, and rangers could use a crossbow or something, with not as long of a range as the rifle, but a slightly higher rate of fire.
my reasoning behind the builder class was a class more geared towards defense, as there isnt really a class geared towards defense in the game currently, most classes are geared towards DPS and a couple towards group buff effects (like the guardian and elemental). the most defensive ability i have seen so far is the focus skill the mesmer gets that makes the wall that cripples enemies, the guardian skill that makes a line enemies cannot cross, and the elemental earth skill that makes a line that cripples enemies when they cross it. my idea that we need a class that can block a area for atleast a minute or two so it becomes possible to defend a area, not by killing all the enemies but stopping them from entering in the first place, possibly by having a bar like life force, but like material level, the player could gain material by picking up wood and stone and such around the world and from his broken builds.
do you have any idea how incredibly overpowered a class that could be a heavy class AND a light class? that would be the most overpowered class in the game, i dont agree with the monk idea but i do kinda like the idea of the theif being able to wield rifles and be like marksman, only if they have long range and significant factors to keep them from being too powerful
It WOULDN’T be a heavy and light class. I meant it would be kinda like a mix between say D/D ele in “Light” mode with it being like guardian in Dark mode. They would wear the same armor, i would say heavy as that isnt the same number as the others which have 3 each.