my suggestions as a fantasy geek
1. Dwarves are currently stone after the events of GW:EotN. They’re still alive, although I can imagine it’d be hard to reproduce with petrified genitalia, so unless they add a story where the Dwarves are released from they’re stone form, then I can’t see them being a playable race. Elves have been redesigned as the Sylvari, but Orks and Goblins aren’t in the GW universe (to my knowledge anyway).
2. As for the story, the story will continue when it does.
Time is a river.
The door is ajar.
1. I’d rather ANet focus on generating new ideas for races than grabbing them from other games and typical fantasy games. The tengu, the skritt, the kodan, the hylek, etc are all good ideas for a possible new race that would be unique to GW2. Instead of just another game with elves, orcs, and goblins. I believe we will likely not see dwarves as they got wiped out pre-GW2 start lore wise.
2. The story will get added to eventually. Late January you’ll see the Living Story pop up. It’s on a winter break at the moment. They are two week segments to tell a story.
Tyria is its own world. Early development did introduce a lot of standard mythological creatures, most of which are still around in GW2. But eventually they hit a turning point within their talent pool where virtually every new species they added was original.
That doesn’t mean they ignore myth archetypes altogether. The charr were concepted to fill the “orc” role, just as the sylvari and asura loosely fill the “elf” and “gnome” roles. http://wiki.guildwars2.com/wiki/The_Artistic_Origin_of_the_Charr
(The norn, I suspect, were designed to fill trousers and blouses.)
The tengu, the skritt, the kodan, the hylek, etc are all good ideas for a possible new race that would be unique to GW2.
Tengu aren’t original, but the rest are, (at least in name). http://en.wikipedia.org/wiki/Tengu#Modern_fiction
@TheLyraki, as with any fantasy world it will take some time (and perhaps even study) to get into the Lore of the World (and possibly fall in love with it). Now as people have said, there are actually a races and creatures that are still very ‘classical’, if not in design then by carrying a certain classical trait (in a new coat).
So my advice would be, give it some time, forget your prior notion, forget why you left WoW and went to GW2, now that you made the choice you have closed the book of WoW. And before you is a new book, one you are unfamiliar with, and which is taking place in a whole different world… Pick it up and start to read (play), give yourself a chance to be amazed about all the familiar faces, and all the new ones. And if the world grasps your interest, then there is a deep history waiting to be discovered. Over 7y of GW1 for one, from which much remains scatter Tyria’s landscape.
In that regard, I personally fear the worst, as currently somebody has set up protected probes all over Tyria, and by the looks of these probes they are either trying to annoy something from the depths, or they are making a archaeological/geological survey to find certain locations. Seeing we know most of what can be annoyed in the depths, my fear is for that which is currently buried, and that includes a whole lot of stuff that even the old players may not have realized. (aka. various races came from the depths as the dragons awoke and drove them to the surface) We have no clue what may be hidden there besides the few things that we know ‘are’ buried…
That all to appeal to your fantasy mind and interest for lore
Now in regard to the story(s) and how it (they) are told. With any new book come other authors, which tell stories in different ways. I will somewhat agree that ‘the storyline’ (which is the personal story, and is pretty much the only ‘quest pointed’ story you will find in this game) could have had more depth to it in some places, and perhaps have more content. But, most (in not all, depending on how you look at all the areas) of the story actually takes place in the gaming world and ‘the present’, and it’s not the quest pointer and text that tells the story, but it’s the whole area that draws a picture of a scene. The only way I can describe this is how I view it myself. An area is basically like a chapter, with all sorts of stories big and small, and by playing and acting you will both experience and ‘read’ this chapter.
So in that sense, the gaming world is entirely different from the way you may be used to experience content. Aka. by being guided through the story, from quest to quest telling you (if you bother to read the quest texts) the story. GW2 does it differently, you basically ‘are’ the content driver, any content in the area’s suited for your level are content that you can experience, and with that, some content may not be happening as you yourself pass through. This will likely become more clear to you as you come nearer to the completion of your personal story line, and decide that it’s time to explore the regions that the story didn’t bring you too… This different way to bringing content (to me at least) is quite refreshing, but it takes some getting used to and in a sense asks of you to throw some of your old conceptions of fantasy games out of the window.
Hope you will come to enjoy Tyria and the stories you will take part in, there is a large pile of history waiting for you (and us) waiting there to be discovered, not only for as far as GW1 goes (for you, and likely others), but also 250y we didn’t get to see, and all that that transpired during GW1 that we had no notion of…
25 okt 2014 – PinkDay in LA
(edited by Arghore.8340)
thanks for you replies, i really got your points, especially yours, @Arghore . you explained in detail your idea, and the idea of the game and it really made me make a new character with the charr! the only moment you were wrong is when you said that i quit WoW and went to GW2 unfortunatelly, i never had the money, or even the willing to go to WoW, but i am a huge fan of Warhammer, that’s where i picked up the races ideas. Everytime i play, surf in the forum or in youtube, i like more and more the world of GW2…. I even think of buying some books to get even more inside this world!
It may not be the best advice I have ever given, but I will still give it, as It will take more time than reading a book. But if you truly want to get to know this world, you should realy get GW1 (prophecies and eye of the north), which will cover the entire map. And even then you will miss some things.
Hmm perhaps it’s easier to try and find the gw1 wiki on the internet and browse through it. http://wiki.guildwars.com/wiki/Main_Page it will at least give you a source to get some idea of how the world looked, and some of it’s lore, and how it changed. As playing GW1 doesn’t really do much in regards to learning to play GW2, they are completely different in that sense. Yeah, the wiki is likely easier
The books are nice too, but do be advised that they deal with events more recent, still a good read though, I read them all … but as far as knowing a big of history of sites in GW2 you are bound to run into, the wiki is better. Things like ‘The bloodstones’, ‘The underworld’, ‘The Seering’, and loads more are things that will give present day surroundings more substance So have a look around on the wiki’s …
25 okt 2014 – PinkDay in LA