new game progression system

new game progression system

in Suggestions

Posted by: Ronah.2869

Ronah.2869

the system is imagined around no levels. if you still are akin to levels, do not read the post

- weapon skills become stronger the more you are using the respective weapon. they will be maxed out in power when you have reached that weapon’s mastery achievement.

- utility skills will have their own system of achievements similar to the weapon mastery

- as there is no levels for the character, there are no trait points either. instead, the “trait skills” I II III IV, etc will be all placed in a grid which will be unlocked with skill points earned by scrolls of knowledge or skill challenges. The trait skills can be powered up more using more skill points into them up to a max

- weapons will not have a level requirement but their basic stats will increase depending on what experience you have accumulated with that weapon type in the weapon mastery account achievement. Weapons may still have inscriptions on them for various auxiliary stats

- armors will get better defense through reinforcement. This will be done in the repair NPC using the skill points. The armors which you will equip will have their defense rate higher with an armory mastery achievement similar to weapon mastery.

- skill points once open will be account bound

- once a player has got all the weapon/armory mastery maxed out, all the alts he will create will benefit from this making the system very alt friendly

Using skill points to increase armor, skills and trait skills will give a very high importance for the skill points. To avoid exploits of this system – aka making new characters and get the starter zones skill points – I suggest the skill challenges are account bound too meaning once a skill point is aquired is unlocked for all account.