non-random sPvP Glory rewards

non-random sPvP Glory rewards

in Suggestions

Posted by: Joiry.2504

Joiry.2504

Pretty simple, give us a deterministic path to unlock sPvP skins and buy other rewards. Either make the items available on the appropriate tier vendor (for a cost something like chest cost * rarity (function of probability of getting said item) * some markup for non-random, say 150%?) or make the crafting components buyable.

If PvE karma rewards worked the same way, players would be howling. If they went to buy their exotic sets and only had a random chance to get them (already see the fury over legendary precursor lottery grind). Or if you had to turn in dungeon tokens only to get a chance for the armor/weapon you wanted?

If sPvP is supposed to be about player skill, why is it one player who gets a lot of glory may not get the item he or she wants, and some other player with less glory to spend might just lucky? That’s hardly a reward system.

I get tons of X finishers. I have no desire to use them, ever. Other players may love them – and maybe they’re not getting enough to satisfy their desires, but getting other rewards they don’t want. Just let us choose. Sure, keep chests for rank rewards, tournaments, and even for those that like to gamble – just give the rest of us a deterministic path.

So, either make the items directly purchasable, or making all the crafting components purchasable. I keep getting mostly dust and barely any of the other components.

Also, side suggestion – make the PvP locker a true unlocking system, not a 1 per piece storage. Ie if you put an item into the locker, it is consumed and you can pull out as many (non-salvageable) copies as you like. You could remove the zero cost vendors as well, and just make the basic equipment, runes, amulets pre-unlocked in the locker.