nonTrinity, Classes, Weaponskills

nonTrinity, Classes, Weaponskills

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

Whell, not sure how to put it but i must state, the NonTrinity is working, but :

Since there are no Combat roles, the whole combat gets centered araund play style. And the look of combat. This is where it gets complicated, becouse it attaches to Weapons system and classes.

Since Weapons have a fix skill list, some players might imagine there classes other wise. For example : I like the assasin like feeling of the thief, but bow skills wont fit it and i hate it. Makes me not to be satisfied with the class and play another one, that will have the same problem like all the classes. And only fans that force themself to lie to themselfs, will 100% like classes. Becosue they cant and dont want to look things objective.

In other words, you might say classes are not flexible? Or weapon skills system is not flexible?
Another complicated thout.

Lets start with classes :
Classes are fine, but they are alredy to specialized in some way, to be able to be costumized. For exaple :
Nekromancer is a Caster that specializes in the Summoning and Nekromantic spells. And not just magic overall. And in the game they are even more “walled” in becoue they are only fixed to spells Anet thout up.
Which would not be a problem, skills are fine, but some might imagine his Necro otherway. Which would also not be a problem if he could pick from a skill list to costumize his class inside his class limits, but hecant becosue he got fixed weapons with fixed skills.

So as you see character costumization, or more like Play style’s are way to static, players need more weapons, or a slight skill system fine tuning.
Atleast in my opinion. I hope my english was not so bad, and all can understand what i am saying.