(edited by Jamais vu.5284)
.... of Grawl Slaying, really? Here's a better idea.
I love it when an underwater weapon drops for me and it has something like “… of ogre slaying”. I have yet found any underwater Ogres. Where are my underwater ogres?
.... of Grawl Slaying, really? Here's a better idea.
in Suggestions
Posted by: Snoring Sleepwalker.9073
Damage types were also largely ignored in GW1. Elementalists went with fire because it has AOE, making it more effective in almost all PvE. The only time I can think of it not being the best choice was the last mission in Prophesies. Do you know what eles did there ?
They demanded a ranger in the party bring winter. Now all elemental damage is ice damage. Guess what the Titans were weak to.
Other casters didn’t have any choice in their damage types. As for martial classes, their choices are:
– Stick with physical damage and attach a useful prefix like vamp or furious.
– Go /e so they can grab an elemental damage prefix and use attunement. But to be able to switch damage types, they need 3 weapons identical except for the elemental damage they deal.
I don’t see how your suggestion would have practical effect to damage types or “of x slaying” mods. Players will still massively prefer the sigils that are effective against everything over the ones that only work on some enemies.
Grouping racial damage would work much better. As they are, those sigils are only used in the mystic forge for recipes, hoping to get a better one like Bloodlust.