only accept alpha numeric keys for chat please
I think what you’re asking is technically impossible. If you have activated the text box for chat you have enabled an OS level aspect of software. I’m almost certain that even though the text box is in the game that the OS level handles the input (behavior of the text box more or less) and the game handles the return (how to output the text that was entered). Of course I could be wrong and there is an aspect of programming I’m not familiar with.
I don’t get what you’re trying to say at all OP. Alphanumeric keys for chat? It’s how it currently works, no?
if you press enter in chat you lose function keys and ctl/alt combinations.
they get sucked to chat even though they dont actually type anything.
its not impossible SWOTR did not steal the function keys when using chat.
I thought perhaps the function keys could be an exception but I wasn’t sure. I do know that when a text box is active focus that the text box handles the input from the keyboard. The function keys are special keys and by default have no handling method by the text box object. CTRL still functions in the predefined control options (CTRL + X = cut, CTRL + V = paste, etc). ALT as far as I know has no use case associated with the text box object so it would be open for use in other ways.
So if I understand correctly the problem is you have mapped the function keys for game controls in settings and when the text box is active those keys no longer perform the associated thing they are assigned to do. I guess I’m wondering how on earth can you manage to type a message to chat and fight at the same time in a game so actively involving focused attention for combat. Put that aside the problem goes away. I have no problem with them making a change to allow this (assuming it isn’t a technical issue with the games design) but I don’t see this as happening any time soon since the workaround is wait until you are no longer in active combat to type a message.
That’s because you program in a location where the textbox is predefined to already steal all/almost all inputs from all other interfaces.
I assume ANet built their own text boxes so they dictate what it counts as “taking it in”.
Why would you want to be typing a message and having your character start flipping out because you’re constantly jumping and walking and spinning. Do not want
~ -1 disagree
I’m still not sure I’m reading this right. I can’t remember a game with a chat feature that didn’t require you to “unfocus” the chat window, before the game would start picking up your keystrokes again. Usually, it just requires another tap of the Enter key and you’re back playing. Not so hard. And the occasional, “aaaaaaaaaaaawwwwwwwwwwwwwwwwwwwwwaaaaaaaaassssssssssssssssss2sssssss…”, I see, still makes me laugh.
EDIT:
Except when I do it.
(edited by Blacklight.2871)
i guess im not being clear.
The text box grabs all keyboard input. even keys that dont print anything.
Say i am tyring to quickittenype “TROLL!” when a cave troll has spawned and it looks like no one but me has seen it and its coming for me.
So instead of “troll” i turn on the runlock open the trade window and whatever else typing troll will do when the chat window doesnt have focus.
AND since i hit enter at the end of troll the chat now has the focus and none of the keyboard does anything but type in chat. 11122211!
I use a nostromo to play with so i dont use the keyboard to do anything but type in chat.
if the chat window did not take the focus from all keys then i map all the commands to keys that arent used in chat.
Then i can always type troll never having to worry about losing control of my character except that i cant because the keyboard is no longer useable to control my character if the chat has focus.
This issue is most prominent in high stress encounters where I am trying to type fast. Like “INC!”
SWTOR did not steal the ability to use the function keys when chat was active. all of the default mapping for combat stuff were on the function keys.
so going into chat did not rob me of the control of character in that game
(edited by Crunchy Gremlin.5798)