open test server.
Sounds like what minecraft does with snapshots. I think it would be a good idea but 100gems/hr? I think that might be a bit too much xD. Maybe reward gems for every valid bug that you submit? Or just lower the amount per hour because there will be people that would join just to run around in circles and collect the gems.
Sounds like what minecraft does with snapshots. I think it would be a good idea but 100gems/hr? I think that might be a bit too much xD. Maybe reward gems for every valid bug that you submit? Or just lower the amount per hour because there will be people that would join just to run around in circles and collect the gems.
Ahh true about the afker macro. 100 gems I came up with about how much gold I make an hour which about 1 gold and is about equal to 100 gems on tp. But yeah valid part on the people who would take advantage of this but yes I guess bugg reported would work too.
(edited by Hork.4071)
you would have to open the server up to every player to use as much as they want. Otherwise this would give an unfair economical advantage to players who were in the test server because they would know what items have potential to skyrocket in price on the TP with the upcoming patch.
Paying players gems to be on a test server isn’t necessary. Giving them little ingame rewards is enough, like limited-edition minis, keys, etc. Star Trek Online did this and usually gave people a new tribble (tiny combat boost) for playing on the test server for _ number of hours. Seemed to work great as many people did it, even with the slightly annoying setup the user had to do to get it working.
And as thekap said, it must be accessible to every player. An easy way to do this is to send out an in-game mail (like they did for the one-time events) with a link or info on how to get on the test server and what time period it’ll be online. Of course any progress made on the test server cannot be saved in the normal server due to the much higher risk of exploiting bugs, but as stated before, some sort of limited-edition cosmetic reward should be enough to keep the more reasonable people happy.
EDIT: Forgot to address pay-for-bug-reports idea. It’s a good idea in theory, but I see this being abused by people wanting free stuff sending in a bunch of useless reports that’ll just bog down the team. If there was some way to track how many useful bug reports each person sends in, then I’d be all for it, but I’m not sure how their system organizes them.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
(edited by ExTribble.7108)
https://forum-en.gw2archive.eu/forum/game/suggestions/Testing-realm-for-updates/first#post919274
I know, there are jobs within you Anet team to test to patch updates before they are released.
My suggestion is to gather what your community thinks of these updates, for what i gather you should be doing this for your community and correct me if i am wrong, you are.
A testing realm would be the perfect thing for this! You would be able to see what, where, when, how and why it went wrong according to feedback from your valued clients. In no way meant as a threat, i have seen many people leave because they are infuriated with some of the changes, for instance how broken the mesmer class is and instead of fixing asap there are more concerns on goggles in some desert..<- just an example whether it be true..
By start this testing realm it would not put certain players at risk of being “outplayed” because of broken mechanics. You would be able to implement certain changes on while others that may have seen great are now found out be some what, “incomplete”. Saving your rep and giving you a chance to bring out the “Complete” change in place with none to a lot less people crying about..
I have not quite figured out how this would go about as perhaps a testing realm per server or before each update let 1 server test it, even if possible you could open it EU or US wide and only allow a certain number of each profession through.
Anyways this is just my suggestion, do with it as you will.
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”
Yes everyone should access that did to decide to test the upcoming patch. That was part of the point the more the merry to help find bugs. Any incentive would be good mini pet, gems, in game money, a special skin, even a test server token to buy a skin would be nice to. Hehe
Also if they do decide to open test server for us, WvW could be tested with us just joining red, blue, or green team instead of by server name. If that make sense.
@pysch sorry didn’t see your post than I also saw another post about test server maybe the dev can merge this one into yours if you don’t mind. Thx for reposting your in here too.
maybe the dev can merge this one into yours if you don’t mind. Thx for reposting your in here too.
I also saw the other post, and dont worry bro we are on the same mission, i posted it here to support the cause!
To arms brothers, for testing servers! :P
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”
they should send invites to different accounts based on their statistics: gameplay time, achievements earned, character development, etc. In this way they will limit the numbers of players who will join and also, will limit spoiling the surprise to a reduced number of people.
https://forum-en.gw2archive.eu/forum/game/suggestions/Testing-realm-for-updates/first#post925921
Hi guys just want to let you know of the latest, leave feedback on what you think
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”
As I’ve said in other threads already …. open test servers don’t work for a myriad of reasons and usually don’t result in any significant bug reports. Instead exploits are kept secret to go for world firsts.
It significantly devalues content updates for most players because the most optimal strategy is known weeks before any patch releases. The current system with a closed test realm no one knows about is far better.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto