player kills = server victory points
What do you guys think of this.
Really.. really.. really.. bad idea. If Anet wanted to make WvW a mindless kill fest, they would have, they put a lot of effort into making it so that it was about battles, not head counts.
Born and Raised in Eredon Terrace
What do you guys think of this.
Really.. really.. really.. bad idea. If Anet wanted to make WvW a mindless kill fest, they would have, they put a lot of effort into making it so that it was about battles, not head counts.
Interesting, for me today, its not even about battles, its about avoiding battle to ninja cap a tower before point tick, how would you stand in this an addition to current Victory point system?
So still have it as it is now, and have the pvp kill VPs as an addition?
So that roamers feel they can contribute to the war effort, as well as scouts etc.
I understand that there are many different kind of players that wants to enjoy www, but IMO todays system only encourage zerging, you hurt other players by taking a keep before the big commander zerg, they lose the claim tick, leading to a mentality to just run with the commander zerg.
If the current system was kept and this added in as well, not my choice but I can see how it would work, then defending a keep VS a much larger zerg, ie you know you will lose it, could still be useful, since you would get VPs for killing the attackers with bonus points as defender.
(edited by Zorion.7504)
I think 1 point would not make any difference but something like first 20,40,60,120,240 then rest 300 on killstreak would be interesting.
It would further encourage zerging IMO. Now I do not mind zerging so long as it’s short of the point where skill lag becomes an issue, but with this change there’d be excessive zerging, which would hurt players like myself that do a bit of everything. I roam, cap camps, join zergs and sometimes even run a team oriented setup (crazy huh).
This change would promote zerging simply because you die less if your zergball is bigger than theirs is typically, unless you crash into an organised group with an unorganised one.
Even assuming this goes through though, what counts as a kill? Simply tagging could mean like, 15 guys get credited for one kill meaning a kill is 15 kills on the scoreboard. Stomping would be unfair as the guy that did nothing but wonders in and hits F gets the point. And so on.
I would rather see a addition to people who defend/upgrade there is no reward for anything other than killing (badges and loot) some people find it challenge to just assist and be non combative.
It would further encourage zerging IMO. Now I do not mind zerging so long as it’s short of the point where skill lag becomes an issue, but with this change there’d be excessive zerging, which would hurt players like myself that do a bit of everything. I roam, cap camps, join zergs and sometimes even run a team oriented setup (crazy huh).
This change would promote zerging simply because you die less if your zergball is bigger than theirs is typically, unless you crash into an organised group with an unorganised one.
Even assuming this goes through though, what counts as a kill? Simply tagging could mean like, 15 guys get credited for one kill meaning a kill is 15 kills on the scoreboard. Stomping would be unfair as the guy that did nothing but wonders in and hits F gets the point. And so on.
you missunderstand what the point is, Victory point, ie the things that decides the 1st 2nd and 3d place in the server wars.
no one benefits from the kill other then your server.
tagging means nothing, death does.
1 player from another server dies, your sides gets a point. If that player was “tagged” by 55 players his death is still worth 1 VP.
Its a server wars mechanic, individuall points dosnt exist. There is no score boards other then 1st, 2ns and 3d place at the end of the week.
I just love how threads dies in the suggestion part of the forum, whilst had it been left in another part it would have some discussion in it.
Just look at the threads in here.., So here is a suggestion, close the suggestion section and let people post in related forum part.
And no its not just ´cause my topic is bad issue, Ive followed very good threads in www or general part, with much good discussion in them, just to be moved or forced to re wright in here and the thread just pummels to its death.
What do you guys think of this.
Today: Keeps/towers/camps rewards your server a fixed number of points every (15min, cant remember the exact number atm =P)
The future: Every time you kill a player your server gets 1 victory point.
Every time you kill a player in proximity to your servers tower you get 2 VPs, keep 3 VPs.Does this sounds like fun?
Imagine how this will change how we play WWW.
Attacking an uppgraded keep with a zerg would be a risk, your deaths will reward the defender. You need to really siege them out before charging in, area denial, attack players heading towards the keep.But the biggest thing it would change is, killing players would reward your server with victory points.
Everyone helps, roamers, zergers, keep protectors, gankers.., every PvPer will be important, not just the PvDoor players.And it wouldnt be a big change either, since all towers/keeps have a area of effect already, for its buffs, just make it include a buff that gives you the extra VPs for a kill.
Sounds interesting?
How do you see WWW chaning if this was in effect?
Is it doable, or is it to hard for ANet to put in/change?
This would encouage spawn camping. The last two changes were to discourage it, breakout events and newly spawned players worth little to no wxp. Highly doubt they will add something that runs counter to this.
This would encouage spawn camping. The last two changes were to discourage it, breakout events and newly spawned players worth little to no wxp. Highly doubt they will add something that runs counter to this.
Aye, I thought of spawn camping as a problem that might be boosted if this was to be put in.
How ever, I do think that the breakout event and DR for player kills will be enough to counter that.
It would be easier for the server being “camped” to gather troops to break out if this was put in then now, since you will be fighting near your border zone, bonus to VPs per enemy death.
And if my favorite change, reviving players can only be made out of combat, where to be put in as well, then spawn camping would indeed be very very hard to do.
The campers will only get 1 VP per kill whilst the defenders might get 3 VPs.
A dead camper needs to respawn at a way point far far away to rejoin the battle whilst the defenders just needs to walk a few meters.
This is one of those things that sounds bad on paper and bad in practice.
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