Title is self-explanatory. Everyone knows the positives to this.
But, you’ll say… “WvW is…”
Hold up, here is a solution for that. Anet give us the ability to render all enemies’ armor as armor in their armor class. A guardian may wear this kind of heavy armor while a Warrior may wear a different kind of heavy armor.
- Culling will be less of an issue, the game doesn’t need to transfer databits of what armor this specific character is wearing. It just needs to transfer the race, profession, weapons(and weapon model) and some other databits.
- Enemies will be easier to identify. No more qqers qqing about how hard it is to identify enemies. If they allow enemy armor be rendered normally, then it is all their fault if they die.
- Players get more customization. My guardian gets to look like a Cleric. My warrior gets to look like a traveler. My Elementalist gets to look like a Magical Blacksmith warrior. My Charr Ranger gets to look like a War beast warrior etc etc….
- Everyone is happy except people who just disagree with this just for the sake of disagreeing.
But then you’ll say, “But profession uniqueness would be destroyed!”
Wrong! It was already destroyed when Anet introduced that armor type would be shared. Instead of focusing on profession uniqueness, focus on personal uniqueness. Make your character a character you want him/her to be. That means, if you want your warrior to be a Heavy plated soldier, I am not stopping you.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant