puzzle dungeons

puzzle dungeons

in Suggestions

Posted by: Onshidesigns.1069

Onshidesigns.1069

One to five player dungeons that require solving puzzles to advance through them. Puzzle dungeons should have multiple paths. That change every time the player to the plays the dungeons.

Few enemies would be in these dungeons. Mostly just puzzles, jumping puzzles, and bosses. The dungeon should be very long and complicated. And, allow players to save their progress.

Rewards: Every major puzzle and boss in the dungeon would have a reward chest. Rewards in chests have to make up for less enemies than in normal dungeons.

To some degree this is already in the game with mini dungeons. But they could be more complicated. Similar to the dungeon puzzles in FF10 and FF12.

puzzle dungeons

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

There’s just one issue I have; how do you balance the puzzles to scale between 1 and 5 players?

Focusing on the solo player would create puzzles that require no teamwork, while focusing on groups would make them impossible for a solo player.

Of course, a way around this would be to have a number of puzzles, but tailored to specific numbers.

Life is a journey.
Time is a river.
The door is ajar.

puzzle dungeons

in Suggestions

Posted by: Onshidesigns.1069

Onshidesigns.1069

There’s just one issue I have; how do you balance the puzzles to scale between 1 and 5 players?

Focusing on the solo player would create puzzles that require no teamwork, while focusing on groups would make them impossible for a solo player.

Of course, a way around this would be to have a number of puzzles, but tailored to specific numbers.

Multiple dungeon paths with more rewards. Also, when opening one path it would lock the other path behind you. The paths will converge in some spots (like to fight a boss).