puzzle dungeons
There’s just one issue I have; how do you balance the puzzles to scale between 1 and 5 players?
Focusing on the solo player would create puzzles that require no teamwork, while focusing on groups would make them impossible for a solo player.
Of course, a way around this would be to have a number of puzzles, but tailored to specific numbers.
Time is a river.
The door is ajar.
There’s just one issue I have; how do you balance the puzzles to scale between 1 and 5 players?
Focusing on the solo player would create puzzles that require no teamwork, while focusing on groups would make them impossible for a solo player.
Of course, a way around this would be to have a number of puzzles, but tailored to specific numbers.
Multiple dungeon paths with more rewards. Also, when opening one path it would lock the other path behind you. The paths will converge in some spots (like to fight a boss).