reducing the "grinding" (moved)

reducing the "grinding" (moved)

in Suggestions

Posted by: Kevan.8912

Kevan.8912

well….that’s all in the title.
as in the manifest, i bought and played a game for “casuals”. for people who don’t want to spend their whole lives for gaining an ascended sword…or a bunch of gold.

ok…in the beginning there were mainly “rare” skins, colors, various merely aesthetic mods…. and some legendary weapons. having a good to excellent equip was a good thing but wouldn’t alter in any way your game or others.

now…and i think beginning from fractals introduction..it’s become a run towards gold, loot and materials.
same thing for world events…people looking at countdowns and repeating same thing over and over.
finding a place in a dungeon team is very difficult for noobs or bad equipped.
crafting is way too long and expensive.

nothing like other mmo’s, but still i can find grind in this game. denying it is a lie.

well, you’ll answer: “no sacrifice, no victory…so if you don’t want to grind, stay with your crappy items and play for the sake of playing…as nobody forces you to have best equip and skins”
a mate said that you can play well and have fun without grind\acquired equip.
probably, true.

but obviously, i don’t think so. there are only low percentage improves in acquiring all ascended, but it’s a reason of gaming for many people.

i hope gw2 will still be a game like it was in the beginning: a casual-friendly, world-exploring, story-oriented, innovative game.
not the 9999999th game who tries to fulfill gamers’ desires with only higher level, rarer, more expensive items.
new tiers of items, new levels…smell too much of a palliative to make people busy and online playing and forget there’s no real new content.
also recent events, although i joined them little, appeared a bit repetitive.

what do you think?

(edited by Kevan.8912)