remove StoneMist
On the contrary, I think they should add more castles.
Agreed. If anything the other 3 bland borderlands should be revamped so that the green, blue, and red ‘home’ borderland areas are different from one another. I’d actually care then if my home borderland was in trouble lol.
WvW is just an easter egg for the higher population server
Fixed for ya
The devs don’t care about WvW so I’m gonna kill players in PvE!
Remove stonemist and you remove the best place in wvw to get loot.
also, if you can add “determined” buff to the ‘obsidian sanctum’ that’d be great
so make the pvp jp pointless?
also, if you can add “determined” buff to the ‘obsidian sanctum’ that’d be great
so make the pvp jp pointless?
Yeah so that all the carebears can get their badges without having to take part in WvW.
Not like they didn’t just implement a thing that literally throws tons of badges in the laps of all PvE players.
please, remove stonemist castle from WvW
it serves no purpose
it’s just an easter egg for the higher population server
I’d like to generalize this argument to illustrate its flaw:
please, remove points and the concept of victory from games
they serve no purpose
they’re just an easter egg for the people who were already winning anyway
Stonemist doesn’t serve a purpose external to WvW because, when you’re trying to win at WvW, Stonemist is the purpose. It is the single most valuable piece of real estate, it provides an excellent platform from which to siege other objectives, and it facilitates troop movements if you can keep the waypoint uncontested. You may as well tell people defending a position not to defend themselves, because it makes it harder for you to conquer the position they’re trying to defend.
To turn it around, if the devs do go and remove Stonemist, then the very same line of reasoning could also be used to persuade them to remove all keeps – after all, they don’t serve any purpose, except as a bonus to those who are able to hold them (the bonus being WvW points, a defensible position, and a waypoint – just like Stonemist). Once keeps are gone, ANet may as well remove towers as well, because they serve even less of a purpose (they only provide points and a position, no waypoint). And with no towers, keeps, or castle, supply camps become utterly pointless as well: they’re hardly a defensible position, as they have no walls, and only provide points to whoever is able to hold them. And now that we’ve removed all capture points, what we’re left with is a huge open-world deathmatch with no point aside from bloody-minded murder.
Supply camps exist to provide supply to other capture points. Those capture points exist to fortify your server’s position and serve as launching points for assaults against their capture points. Stonemist is The Big Kahuna – the one point in a three-way war which, if you can hold it, will secure your victory against the other servers so long as you can also protect your borderlands and your corner of EB equally as well as they can. So of course Stonemist is an “easter egg,” i.e. a prize for whatever server is winning WvW. You probably think this comes down to population, so let’s just call this “to-may-to/to-mah-to” and agree that we mean the same thing even though we say it different, because I don’t feel like getting into the intricacies of geographical/time-zone coverage and coordination vs. raw population.
What you’re ultimately saying is that you don’t like the WvW game mode and you want a deathmatch instead. You may find SPvP more rewarding – even though it still has the same “capture and hold” gameplay, you can choose to ignore that and simply fight other players for the thrill of battle. I’ve seen plenty of people do it while I’m sitting on a point and securing victory for my team.
And worst of all, theology, with keen endeavor through and through;
Yet still I am, for all my lore, the wretched fool I was before…