I seem to recall reading somewhere prelaunch that the rewards for dungeon chests were to be class specific and that everyone would receive the pieces of the armor appropriate to their class in the final chest. And that each player would be guaranteed a piece of armor or a weapon they could actually use.
Does anyone else remember that?
It’s interesting that another company is doing this but we don’t see it in this title.
The mention was from early interviews i believe and it was due to the focus being on open world, they didn’t originally want people to waste all their time running a dungeon continuously over and over wasting their time for an item to drop.