rich orichalcum vein

rich orichalcum vein

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Posted by: Ssaturos.1758

Ssaturos.1758

please remove it. giving everyone access to one vein that gives you the same amount of orichalcum ore a whole orr map previously gave you, made the orichalcum prices completely plummit and has effectively halved my and a lot of other players’ income.

gathering orichalcum ore was one of the last reliable ways of farming gold and it’s becoming less and less effective.

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Posted by: SquallofBalamb.8973

SquallofBalamb.8973

But why? You could easily mine it aswel and the people who buy your orichalcum could just mine the nodes already present anyway. I think what your seeing is competition, because as you said, it’s how a lot of players make gold.

Minion Master of Apex of Tyria
Warrior of GOLD
(Whiteside Ridge)

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Posted by: Ssaturos.1758

Ssaturos.1758

i do mine it, i don’t have a choice. with prices down from 3s70 to 2s40 per orichalcum ore i need every node i can get.

Because orichalcum was previously decently hard to get, i can assume that the developers’ intention was for it to be a rare crafting material. with the introduction of the new node, everyone can get a map’s worth of orichalcum in one node, and it’s at the top of a small cave that’s completely devoid of enemies (except that one champion who’s always very nice to wait untill you’re done mining before he attacks you). i don’t think this was the intention.

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Posted by: Vinny.6924

Vinny.6924

One rich ori vien destroyed the global market in 3 days.

Amazing kittening logic. McDonald’s is waiting to hire you.

Commander Ahria – Warrior – Stormbluff Isle

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Posted by: Ska.7943

Ska.7943

Orichalcum has been between 2s70 and 2s80 from before the Lost Shore event…

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Posted by: Ssaturos.1758

Ssaturos.1758

one rich ori vein in the same spot over all servers that provides as much ore as an entire map. yeah that’s gonna affect the global market.

ori has been steadily dropping from 3s70 to 3s40 from before the event yes. this was over several weeks. then when the event went live in a couple of days ori ore fell off a cliff to the price where it’s at now.

that one rich ori vein provides 25% more orichalcum ore per character. you think that’s not gonna affect the market? you’re an idiot.

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Posted by: cpg.7140

cpg.7140

Could be that they want it to effect the market. Want gold to be harder to come by so that you have to spend more on gems or the like.

If not, beefing up the security around that vein might be good enough. As it is there’s no a ton of reason to go there, getting rid of the ori would make it worse. Making it tougher to reach though might help.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest

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Posted by: Ssaturos.1758

Ssaturos.1758

i guess that could be the case, but i wonder why they would target orichalcum. it was a reliable way to gain a small amount of gold every day, but it was by no means incredibly lucrative or game breaking. a few weeks ago orichalcum seemed to have found an equilibrium at about the price gossamer scraps are now, which was a fair enough price for rare crafting materials. i just hope the price stops dropping soon and it doesn’t go all the way to ancient wood levels.

i guess all that’s left is to go farming like everyone else

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Posted by: cpg.7140

cpg.7140

Well, it could be less about the farming aspect and more just wanting to increase the supply of ori for one reason or another (maybe they intend for it to be used in more things and want to bump up the supply, I don’t know).

Put it this way: I don’t think they put the ori veins in Southsun without realizing how they would impact the market. The patched in champ tells me they didn’t want it to swing too far, so I have no way of knowing what kind of balance they really want to strike, but for those reasons I don’t think they’re likely to just remove the node either.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest

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Posted by: Charming Rogue.8071

Charming Rogue.8071

Yea, I was quite baffled about this as well. Orichalcum was my main source of income for a long time. Doing daily orichalcum runs for some extra cash was good.

But I don’t think they should remove it. A lot of recipes require Orichalcum Ingots, so a decrease in price makes it more available to more players.

That being said, I expect a steady decrease in Orichalcum price over the next few weeks.

Desolation – EU – [KING] – Immortal Kingdom

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Posted by: Ssaturos.1758

Ssaturos.1758

i thought of the champ patched in more as a way to cover for their mistake (in a very ineffective way). what you’re saying makes just as much sense so both could be true. either conscious or not, i think it’s a bad decision. orichalcum was one of the more stable items in the game with a good supply and demand. If they wanted to mess with anything, surely it would make more sense to first look at things like lodestones or tier 6 crafting materials?

What you’re saying makes sense though. if it’s true that arenanet did this consciously i really wonder where they’re going with this.

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Posted by: cpg.7140

cpg.7140

Yeah. Intentional does not mean good, but (to me) does mean they’re not likely to undo it.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest

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Posted by: LameFox.6349

LameFox.6349

What does it matter if it lowers the price of orichalcum and gives you more to sell anyway? If the price was already dropping before then, this node probably only did about its fair share of it.

EDIT: in fact I bet the rest of the post-event price drop comes from account bound exotic rewards in FotM. Anything you don’t want, you can either salvage or destroy, so…

(edited by LameFox.6349)

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Posted by: NinjaEd.3946

NinjaEd.3946

More spawns on the way up to the node would solve this. I’ve tried stealthing my way up the spiral when they had a ton of karka on the way. It wasn’t possible for me. Stealth went on cd b4 I could get another to save myself so, just add some group challenge to get that node and problem solved.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Unanimous.1486

Unanimous.1486

it is to make exotics super cheap, so it will allow players to begin their decade long farmfest for ascended + legendaries since all dungeons bar FotM is obsolete now.

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Posted by: Ssaturos.1758

Ssaturos.1758

that actually makes a lot of sense unanimous

Lamefox, it does give you more to sell but it hardly makes up for it. you get about 25% more orichalcum, but the price has dropped about 30-35%, and it’s not done dropping.

the extra ori also doesn’t come free, the waypoint closest to it is often contested so you lose an extra 5-10 minutes getting there. all in all the players mining the ore lose, and the players buying the ore win.

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Posted by: LameFox.6349

LameFox.6349

You’re just assuming that drop comes down to this node, though. There’s no way you can possibly know it’s responsible for the entire price drop. As I mentioned, there are other things that might be contributing to it. Those acct bound exotics being salvaged (or even worn, for that matter, since there’s then no reason to buy/make whatever it is) could also be contributing, as well as whatever was driving prices down before the event.

And the time thing doesn’t even make sense… it’s not going to take longer than gathering from smaller scattered nodes would have.

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Posted by: Ssaturos.1758

Ssaturos.1758

There’s no way you can possibly know it’s responsible for the entire price drop.

this is true, but i think it’s entirely more reasonable to suspect the added ori node and the fact that thousands of players got to mine it during the event to be the culprit, than the salvaging of exotics which only gives 1 node’s worth of ore at most.

and the timing thing does make sense. you have an extra node to mine on top of your usual nodes, ofcourse it’s gonna take more time. 2 nodes are gonna take more time to mine than 1.

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Posted by: LameFox.6349

LameFox.6349

I’m not saying mining it wouldn’t take longer than not mining it, I’m saying it’s more time efficient than other nodes. Even killing the champion is only another 10min or so. If you ran for 10, fought for 10, mined and teleported away, you’d have got (in your words) ‘the same amount of orichalcum ore a whole orr map previously gave you’ in 20 minutes.

You seem to be confused about what I mean regarding salvaged exotics. I’m not saying they are ‘the culprit’ I’m saying they contribute. And that whatever factor was already driving down the price may also still be contributing for all we know. Ergo, there’s no reason to assume this node alone is lowering the overall profitability by that much.

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Posted by: Ssaturos.1758

Ssaturos.1758

that was my whole point to begin with. the vein gives you a whole maps worth of ore in a fraction of the time

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Posted by: LameFox.6349

LameFox.6349

Then why are you worried it takes you ‘5-10 minutes’ to run to it?

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Posted by: Ssaturos.1758

Ssaturos.1758

because this node is so much easier to get to than the traditional spread out orichalcum nodes, many many more people will mine it, thus flooding the TP with orichalcum. especially during the event that took you to the node with a kittenhuge group this became painfully apparent, as the price of orichalcum ore before the event was around 2s95, and nearing the end of the event it was around 2s40. i know this because i watched it carefully and placed a couple buy orders at 2s40 to see what would happen. all of my 200 buy orders got filled in small batches of 14-18 ore.

normally you’d have to look for the nodes yourself, or you’d have to have a community that showed you the positions, but this nodes’ position does not change and a large amount of the players got shown the position during the lost shores ancient karka event.

All of this combined gives you +-16 orichalcum that is always in the same place, takes about 5 minutes to get to and everybody knows about.
compare this to the previous situation where you had +-15 orichalcum spread out over the map, changing places with updates that you’d have to seek out each update and the problem quickly becomes apparant.

Now if it was arenanet’s intention to drive down orichalcum prices, then they did a good job. If however this was unintended then i would like to suggest they remove the node asap as to remedy this situation. this is why i posted this in the suggestions section in the first place.

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Posted by: Ska.7943

Ska.7943

I’d have to believe they knew this would contribute to orichalcum supply. Look, it exists, now you adapt to it. Farm something more valuable for money, place lower bids on ore at the TP for your crafting needs, and be happy the Consortium doesn’t charge licensing fees for access to the Cove.

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Posted by: mantrunks.4810

mantrunks.4810

Make money some other way then. Ori Node runs take like 20-30 minutes (depending on if you WP alot). Go do daily dungeon runs.

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Posted by: Ssaturos.1758

Ssaturos.1758

“go do something else and be happy it isn’t worse”

this seems to be the standard response whenever a player adresses a problem with the game

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Posted by: LameFox.6349

LameFox.6349

Looking up node positions is probably the easiest part of harvesting.

Anyway, I agree that they probably intended this, and I doubt it’s a ‘problem’. Harvesting is easy, rich nodes or no. You run around a map, get your daily harvests and kills if you want them, and make a nice profit off something you basically have a radar to find. I wouldn’t be surprised if it was never meant to be so rewarding for the effort it took.

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Posted by: Loswaith.3829

Loswaith.3829

I would think the cost is ever going to drop due to more and more people having atleast one character hitting the 75+ bracket.

Sure the event will cause a single one-time spike (as the event upscalled characters), but the cost inevitably will fall the more people that can harvest ore.

Keep in mind too that normal ore nodes can be harvested about once per hour, while I’ve found it’s atleast 12 hours before a rich node respawns (give or take).

(edited by Loswaith.3829)

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Posted by: NinjaEd.3946

NinjaEd.3946

More spawns on the way up to the node would solve this. I’ve tried stealthing my way up the spiral when they had a ton of karka on the way. It wasn’t possible for me. Stealth went on cd b4 I could get another to save myself so, just add some group challenge to get that node and problem solved.

what he said…. Make a group event the only way to get to the node. Problem solved.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: frostkisses.7839

frostkisses.7839

Way to quote yourself Ed :P I agree to some extent…but I think a way to kind of stop the bleeding would be a random rich ori spawn. Putting it in the same place always is kind of a kitten idea in the first place. Possibly do something like the one that spawns in the EB jumping puzzle. Not always rich.

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Posted by: LameFox.6349

LameFox.6349

I would think the cost is ever going to drop due to more and more people having atleast one character hitting the 75+ bracket.

Sure the event will cause a single one-time spike (as the event upscalled characters), but the cost inevitably will fall the more people that can harvest ore.

Keep in mind too that normal ore nodes can be harvested about once per hour, while I’ve found it’s atleast 12 hours before a rich node respawns (give or take).

What are you talking about? Orichalcum nodes only spawn once per day.

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Posted by: Loswaith.3829

Loswaith.3829

I’ll take your word for it as I have been able to harvest the same Orichalcum node multiple times in a day (though at this point I cant recall if there were a few server resets at that point too) so assumed they were the same as any other nodes as I rarely keep to the one zone when collecting ore anymore.

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Posted by: Sernius Alathar.6538

Sernius Alathar.6538

Why the drama? Jeeze god forbid there is ONE node in the game that everyone can benefit from. I’ll gladly build you an Ori bridge just so you can get the hell over it.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

As more players reach he higher level maps, prices of higher level materials will drop.

It has nothing to do with a single rich orichalcum node.

The map is freaking annoying, anyways. Anyone who has the patience to be in there for more than 5 minutes without wanting to break something on one someone’s head deserves having a go at a rich orichalcum node.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Yendor.4928

Yendor.4928

Is this all some of you do? Cry, cry, cry, I am not the only one with ore now. Let the game be, and stop this unbelievable I am more important than everyone else attitude. These type of comments are everywhere from some losers. Take it away, remove it, stop it, I am more important than everyone and you developers should listen and know it.

This is the same type of mindset that thinks Legendary should cost over 1000 g because the ones who found so many of them are better and worth it and ruin the game, oh wait, run the game. It is mind boggling how many players believe they have the right to determine how every other player should either play or exist in the game. Incredible!!!

If the developers listen to all the whiners, why not just setup one person servers, that way only the ‘special’ ones can rule their little maps and worlds themselves. And then they can only cry when their little bitty gold pockets are not filled to the brim. LOL!!

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Posted by: Yendor.4928

Yendor.4928

Is this all some of you do? Cry, cry, cry, I am not the only one with ore now. Let the game be, and stop this unbelievable I am more important than everyone else attitude. These type of comments are everywhere from some losers. Take it away, remove it, stop it, I am more important than everyone and you developers should listen and know it.

This is the same type of mindset that thinks Legendary should cost over 1000 g because the ones who found so many of them are better and worth it and ruin the game, oh wait, run the game. It is mind boggling how many players believe they have the right to determine how every other player should either play or exist in the game. Incredible!!!

If the developers listen to all the whiners, why not just setup one person servers, that way only the ‘special’ ones can rule their little maps and worlds themselves. And then they can only cry when their little bitty gold pockets are not filled to the brim. LOL!!

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Posted by: Moderator.9532

Moderator.9532

As this topic has run it’s course several months ago, it is closed.