(....) rune of divinity description need fix

(....) rune of divinity description need fix

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Posted by: fiasse.4762

fiasse.4762

Description for rune of divinity seems wrong for me.
For an example; superior rune of divinity stat description should be like this:

1> +10 All stats, 2% crit dmg
2> +20 All stats, 4% crit dmg
3> +30 All stats, 6% crit dmg
4> +40 All stats, 8% crit dmg
5> +50 All stats, 10% crit dmg
6> +60 All stats, 12% crit dmg

(....) rune of divinity description need fix

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Posted by: Teraphas.6210

Teraphas.6210

I could see that if it hid the lower ones after you have them.

But as it stands I would expect+210 to all starts and 42% critical based on this suggestion

You can’t spell Slaughter without Laughter

(....) rune of divinity description need fix

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Posted by: Taril.8619

Taril.8619

That’s not consistent with all other runes

Which effects are listed as what you get for each number of runes, rather than adding together all the bonuses for each number (Which would be confusing as people may think you’ll get way more stats from Divinity Runes than you actually do).

For example:

Superior Runes of the Mesmer
1 – 25 Power
2 – 15 Precision
3 – 50 Power
4 – 35 Precision
5 – 90 Power
6 – 33% Daze duration increase

This gives a total of 165 Power, 50 Precision and 33% Daze duration increase with the 6 runes. Not just the specific bonus for the number you have, but all the previous ones.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

(....) rune of divinity description need fix

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Posted by: VolkovTheGreat.8324

VolkovTheGreat.8324

Silly suggestion

(....) rune of divinity description need fix

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Posted by: Doomguard.5094

Doomguard.5094

Replies are correct, silly suggestion and is not consistent with how other runes are worded, a simple +10 on all runes is better