sPvP Suggestions
Self honesty leads to wisdom.
GvG like GW1 will make this game, everyday we don’t have it is a lost day.
My opinion.
P/P condi engi, prybar dem faces, NERF me A-net
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Im not sure how deathmach will work in GW2 since we dont have the holly trinity. I think spiking can be a problem when you dont have dedicated healing classes.
If this is not a problem then I woud love to see GvG implemented.
Just throwing ideas.
Siege.
3 objects to destroy. 1 team defends, 1 team attacks. Objects can only be attacked/damaged by a bundle that a player from the attacking team has to carry. Attackers have a limited number of bundles available to them. Objects can’t be healed. Defenders win when the Attackers run out of bundles or time expires. Attackers win when the 3 objects are destroyed.