sPvP needs reworking

sPvP needs reworking

in Suggestions

Posted by: vove.2768

vove.2768

Why is it even called pvp when it has nothing to do with pvp? ATM it’s about capturing bases and people failing to understand it, always fight somewhere in the middle of the map instead of capturing bases, or keep attacking solo a base defended by 4 enemies when the other enemy controlled base is defenseless.

We need a rework that would extend the time it takes to neutralize the base and capture it. At the present moment I can go ninja base defended by 5 enemies turning on shield and tornado, till it ends I get the point and run away. Extending capture and neutralize times would force players to fight to defend the point, now it doesn’t compensate to run to a contested point since you can capture other one meanwhile and basically without fighting you can carry the entire game.

Some pvp focused game modes would be nice as well, for example capture the flag or king of the hill with 1 hill, maybe something dota style including siege engines we already have in WvW, something that will focus on mixing defending and attacking instead of avoiding the fight entire game and winning. This just doesn’t make sense.