wtf…skyham….all is vain
Dear AranaNet,
Although you made it possible for players to play PvP from lvl 1 with all the same options as PvE players, I found 1 problem, the sPvP you have becomes REALLY boring after a while, apart from all the QQ about viable builds as Glass cannons and Bunkers really balance is never going to be 100% however, as it comes for the PvP right now, you only have 1 Game mode on very few maps. “Domination” or “Capture the Point”. The whole aim of your s/tPvP is controlling nodes on the map.
Suggestions I would love to see implemented are:
TDM (Team Death Match): All players on a certain team vs the other team for a kill limit, eg first to 50 kills wins or 100 or 150, whichever.
CTF (Capture the Flag) 1 Base gaurded by NPCs as well (That do respawn over time, interval of 2-5 minutes) catch a flag and bring it to a pedistal in your team’s base and obtain a point, first to reach 3 points wins.
Last man standing: Although with the current unavailable varieties of builds i see, people go either glass cannon or bunker, as balanced builds simply do not pay off in straight up combat, this mode would enable people to use those builds, as now it becomes a free for all, and the whole point of winning is being the last man standing, each player gets 5 Respawns.
Any other players out there also feel that s/tPvP lacks different game modes?
Obly out
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.