saving builds and loading them
Like PvE and PvP traits work now, it should be.
- PvE land
- PvE underwater
- PvP land
- PvP underwater
- WvW land
- WvW underwater
any trait and skill setup shouldn’t affect any other. No point in traiting the focus, wells, bows, staff aoes and such underwater.
Like PvE and PvP traits work now, it should be.
- PvE land
- PvE underwater
- PvP land
- PvP underwater
- WvW land
- WvW underwater
any trait and skill setup shouldn’t affect any other. No point in traiting the focus, wells, bows, staff aoes and such underwater.
That is a really great ide, That is something Anet should think about, and start working on
In PvE I often swap traits on different bosses. Like more reflect or clone-on-dodge on/off.
But I’d be satisfied if at least underwater and land fights were separated. And I suppose different WvW builds wouldn’t be too difficult to implement either.
It’s annoying that the builds are the same above and underwater, I hope they separate them.
In the last State of the Game interview with the devs, Jon Sharp dropped that build and gear saving is coming, but only for PvP.
Sry dudes.
Fear The Crazy [Huns]
Guess pve loses out again to the likes of pvp changes