several suggestions to improve story mode group finding and completion
in Suggestions
Posted by: omerk.2709
in Suggestions
Posted by: omerk.2709
I think all (or most) of these suggestions have been discussed, but still, I wanted to provide my 2 cents, and maybe a new feature that haven’t been introduced/discussed yet.
1. reward players for boosting story mode groups. That means that for players who have completed story mode, there will be rewards (tokens/karma/loot/whatever) based on how many players they helped, divided by how many players helped. (if any player completing the story mode for first time awards 30 karma, then 2 players helping 3 others will receive 45 karma each, etc.).
2. scale difficulty downwards for groups with less than 5 people. This will help a lot, since most of the time you can find a group of 3 or 4 people, but not 5.
3. This one I think is the most helpful, and the most feasible, since it involves no change in dungeon rewards/difficulty, or any other change made to the dungeon progress itself, and this is the dungeon finder tool. The reason is that I can’t find a group to go TA story while in this map, since there are no 5 people who are now in the map waiting for that group, but I’m sure there are at least 50 people somewhere in my server that are willing to go there, but don’t want to spend the time spamming near the dungeon entrance.
4. not as efficient as the dungeon finder, but still, must be easy to implement, and will also help worldwide and this is a worldwide LFG chat channel. Imagine setting your status at LFG, and then seeing all the people in the world lfg’s messages. In order to prevent spamming, this can be filtered with specifying the type and content you’re looking for, i.e. lfg chat channel with filters for each dungeon/WvW/sPvP. Also, if you implement this, try to implement a gold spammers filter, since a worldwide channel will draw those tedious leaches.
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