skill diversity solution?
if i like a “Rare” skin, and want max stats, why should I have to have a weaker skill than an exotic would provide?
i would think that the skill would be slightly better, and different between different professions.
I was an avid GW player and now an avid GW2 player. from lurking on the forums both here and on reddit i always see posts about how people want more skill variety.
I think that it would be interesting to have custom skills for exotic & legendary weapons.(i would assume the skill would be bound to the skin, not the stats
my thought is that the weapons would function similar to caladbolg where one or more unique 1-5 skills replace the normal job’s skills. exotics would only have 1 skill (sans #1) changed and legendaries would have #2-5 changed, maybe the elite too?
i was hoping that these exotics would be accessable by rng drop by 1 specific champ(or higher) hopefully we’d be able to have some lore tied to it… but now im being too idealistic.
eg. the staff, Final Rest, drops from the Shadow Behemoth in Queensdale, now the #4 skill is replaced with a skill that summons a shade (ok so that’s a skill ripped off from the necromancer, but you get my meaning)
any thoughts?
if i like a “Rare” skin, and want max stats, why should I have to have a weaker skill than an exotic would provide?
i would think that the skill would be slightly better, and different between different professions.
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