skills and the Magic: The Gathering model
what you have written here is MTG type II (standard) model
dont forget about modern, legacy and vintage
But I am sure it woudnt work in character, skill based, non colectible MMORPG
Main issue: bugs. Some skills have been properly fixed severals months after release, so we cannot expect skill rotation working fine.
By the way, I would like some kind of skill hunting (as in GW1) and better racial skills ^^
“Guild wars is for everybody, freedom is ascended, zerg is strength”
~ G. Orrwell, great shaman of the new flame legion, 1984 AE.
I am definitely not convinced.
If ever, this system should be limited to a few extra skills and not affect the basic skillset. Anything else would require an insane amount of work and would still not yield an even remotely balanced build. (I don’t think trading card games were ever aiming for a good balance?) Plus, I don’t like the idea of working on my armor every X days, simply because my old one is near to useless with the new skills.
M: TG has the advantage that if you just have some old cards you can keep playing with them. If you play the game half a dozen times a year, they’ll still be fresh.
A few months isn’t long enough for the casual player to get a proper grip on the skill set. And it would shatter any illusion of reality that might remain after the (necessary and unavoidable) gamification of the notional environment.
I am definitely not convinced.
If ever, this system should be limited to a few extra skills and not affect the basic skillset. Anything else would require an insane amount of work and would still not yield an even remotely balanced build. (I don’t think trading card games were ever aiming for a good balance?) Plus, I don’t like the idea of working on my armor every X days, simply because my old one is near to useless with the new skills.
it’s only 1/3 of all skills every 4 months so I don’t feel it would be so devastating to people’s builds that they would need to get new armor sets every 4 months.
And there are very few skills in this game. Given an overarching theme or a couple new mechanics, I think i’d be easier to create new skills based on the theme or mechanics.
Main issue: bugs. Some skills have been properly fixed severals months after release, so we cannot expect skill rotation working fine.
By the way, I would like some kind of skill hunting (as in GW1) and better racial skills ^^
Each skill actually would be in the game for a year so there’s some time to fix bugs. (of course, the fact it takes this long to fix bugs is ridiculous!)
M: TG has the advantage that if you just have some old cards you can keep playing with them. If you play the game half a dozen times a year, they’ll still be fresh.
A few months isn’t long enough for the casual player to get a proper grip on the skill set. And it would shatter any illusion of reality that might remain after the (necessary and unavoidable) gamification of the notional environment.
Actually, each skill is in game for one year so there is some time to get used to the skills!
kitten .. banished to Suggestions where the thread will never be seen again
Applying this to the entire game would be absurd, but adding an area like Codex Arena in GW1 would be lush. Codex was a lot of fun.