suggestion to improve Hologram Farming

suggestion to improve Hologram Farming

in Suggestions

Posted by: keenlam.4753

keenlam.4753

Hi everyone,
Regarding to the issue with hologram farming (node camping, speedkilling, etc.) I just want to make a post to express a suggestion on how to improve the situation.

I saw someone on the forum suggested this before but I really want to reiterate to get Anet and the community‘s attention.
The suggestion is simple in concept (but I’m not sure how hard in terms of coding for Anet team to implement):

Make the drop rate from the hologram mob scale with the number of people are present in the vicinity of the hologram.

This can be done in two ways:
- a hidden buff in drop rate at the time the mob goes down and scales with the number of people at that time.
- an explicit +magic find buff for everyone when it is activated and scales with the number of people at that time.

I think this is an elegant solution for a number of reasons (and I praise the people who first came up with it):
- it obviously encourages cooperative play, people will tend to wait for latecomers to get the extra bonus
- it goes well with the festival spirit “the more the merrier”
- even if a player still considers speedkilling contents (in order to get achievement or something), he/she has to weigh between quantity (speedkilling means more hologram per hours) vs quality (less hologram but better chance at good loot)
- player still needs to tag the mob to get the loot (so no leeching) but simply being there he/she already indirectly helps others with the extra bonus.
- it allows flexibility in approach regarding to population: if the map is crowded with hologram farmers, then it’s best to wait around to get the extra bonus, if the map is much less populated, you can speedkill to bring down more holograms on your own, or even better move to a more populated map and join the crowd.
- even better, the people who go for quality drop and thus tend to wait around will eventually end up on same maps while the people who aim to get many kill counts will be in different areas and enjoy less competition in general.

There is one exploit issue with this that I at least thought about, say: an ill-behaved person just pitches in the waiting crowd, suddenly 1-hit kill everything and gets the extra bonus before anyone else can react. <— this is a really extreme scenario though. Fortunately, people can just stay away and leave him/her to farm alone as a solution.

Please discuss.

suggestion to improve Hologram Farming

in Suggestions

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

1 hit kill not possible since the health of the holo mobs has been increased tremendously. plus they have 3 seconds of invulnerability.

top it off with your proposal and i think it will balance out.
cos ppl are complaining about the health buff and 3 seconds god mode.