suggestion to make thief unique

suggestion to make thief unique

in Suggestions

Posted by: Barock.7183

Barock.7183

Hi GW2 players

After the new patch i quit playing thief and not because the nerf but because this patch broke my patience on a thief rebuild.

Rome was not build in one day and so is the epic GW2 world and all it’s inhabitants.

so in my opinion thief is broken and not in a way of damage but in a way of fun.
when i started playing thief in the beta i was looking for the GW1 assassin or something with alot of combo’s. this is also what i would expect a thief character to do.

but instead of that they invented initiative.. a good idea if used correctly but atm we don’t get the best of it.
i believe that we need to rethink the skill effects so it is worth doing 1325 weapon switch 3425 instead of just spamming our strongest skills 5151222

and so here is my suggestion(don’t take this to serious it is just an idea and i am not a pro balancer as the devs are but i’m just providing some inspiration here XP)

skill combo’s: D/D

double strike( auto attack) keep it the same for my part

Backstab:

heart seeker: Leap and strike your foe. if the target is suffering from crippled you
immobilize the target for 1.5 sec

death blossom: Do an evasive attack over your opponent, striking nearby enemies
three times. Each hit causes bleeding. immobilized targets are knocked down.

dancing dagger: Throw a dagger that cripples 4 sec, weakens nearby foes and returns to you.

cloak and dagger Stab your foe and vanish in stealth, leaving them vulnerable.

P/P normal auto attack

sneak attack Sneak attack with rapid fire from your pistol and make your foe bleed.

body shot: knock your foe back with a body shot. (blast finisher)

unload: Blast your foe repeatedly with both pistols. burn your foe with burning power if he is nearby

headshot: daze your target if the target has more then 3 boons the daze lasts 50% longer.

black powder: Fire a black powder shot, blinding nearby foes with the smoke cloud.

i’m sure you get the point. now we have a lot more to think about. and a class based around initiative is much more fun

you can use this combo’s cross weapon sets and venoms are a lot more useful now
it also encourages team play.

so please dev’s consider a change based on this topic.

and if you already discussed it let me know why you don’t like it.
any constructive criticism is appreciated .

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