swamp fractal

swamp fractal

in Suggestions

Posted by: Dragoon.9536

Dragoon.9536

two suggestion to make this more enjoyable (painless headaches)

get rid of random tree wall this is just stupid every time i choose to go thur an open path a tree root appears outa thin air and i get hit push back ward and traps. This isnt fun its just stupid.

Two let us disarm traps permanently by tripping or pickup an tool that disarm traps.

Or just remove the whole thing entirely

Other wise you have excellent quality in the others

swamp fractal

in Suggestions

Posted by: MAGpie.7962

MAGpie.7962

Swamp is awful! but that is nice I think it is ok. Frustrating as sin, but what would the challenge be if you can just trigger all the traps from the whisps to the trees, with no possible way to fail?

I think it is fine.

swamp fractal

in Suggestions

Posted by: Dragoon.9536

Dragoon.9536

or perhap add in a better way to do this is to instead of all 3 wisp to the same time how about one at a time but each turn in increases the amount of spawn and traps. so that its a team effort to progress 33% 66% then 100%. Thus allowing more control and less class base such as portal to win ? if they really want to stop portal then just add in tremors that last 2 sec that destroy any spell pre placement.

swamp fractal

in Suggestions

Posted by: Scootabuser.4915

Scootabuser.4915

Guys need to start thinking with portals.

There’s an item called a portal gun you can use in PvE, right before you grab the wisps, 2 players form portals through the nearest open wall. When the walls shut, laugh and use the portal.

They cost 32 copper per charge and are one of the best items you will ever use in PvE.

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