(edited by HDC.1928)
swap weapon option
you have confused the hell out of me
i am refering to a alt set of weapons not the current alt weapons already in game
basically a optional 2nd set of weps
currently alt
sword/pistol click button bow or duel pistols
dagger/pistol – dagger/pistol
kinda like main armor set hit button change to entire different set
arena already has a safety switch “cant switch while in combat”
(edited by HDC.1928)
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They already have this. Are you a ele or below lvl 8?
[ARM] Anvil Rock Militia Commander;
The Loryak: I speak for these beasts.
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?They already have this. Are you a ele or below lvl 8?
he want a command to switch between 2 full set of weapon…
one for open field (with ALL his weapon optimized for open field)
and one for siege (with ALL his weapon optimized for siege)
while I can’t say that this will be totally useless… it is far from necessary… for open field fight u still need some ranged option so u would bring a ranged weapon with u even if u had the botton to totally change your weapon setup before a siege… certainly u could find usefull to have both your weapon set as ranged weapon while attacking a fortified keep… but locking yourself in a ranged only weapon set while specced for melee weapon could be really troublesome if the enemy chaged out…
so… unless u want the “weapon set switch” to be an instant no cd or low cd option just like the normal weapon switch (that is totaly out of the world since it will simply mean that u will have constant access to 4 weapon set rather than the standard 2/1 for ele) it will probably be a rarely usefull tool with a great drowback…
No – 2 sets is already sufficient – think ahead, make choices.
Should have guessed OP was a thief – not content with having easiest and most op’d class in game they want it even easier…..
stop the flaming tag
dont blame me cause you cant play your class right
Unfortunately, the words used have led to confusion.
What the OP really wants is a convenient way to change to alternative, non-equipped weapons while out of combat. When I play my mesmer I often change to different sets for different situations and it can be a hassle to do.
While we are at it, make a convenient way to store builds that can be changed to when visiting the respeccer.
Unfortunately, the words used have led to confusion.
What the OP really wants is a convenient way to change to alternative, non-equipped weapons while out of combat. When I play my mesmer I often change to different sets for different situations and it can be a hassle to do.
While we are at it, make a convenient way to store builds that can be changed to when visiting the respeccer.
DING… why ? open bag, manually equip, – just click a button.. easy cheesy.
hint —not in combat.
actually thats a great idea as well on the builds
build1
build2 etc nice
(edited by HDC.1928)
While it doesn’t necessarily have to be a button to change the weapon itself, it would really be nice to have an option to change around different weapons, and even say armour and whatnot, without needing to dig around in bags or having the character screen completely block your view.
That, or make Staff useful so that I’m not constantly tossing it back in the bags when I’m about to get in combat.
Kaschen, Engi, Nerfed Spec
Devona’s Refugee, recently arrived to F.Aspenwood
some character classes have a weapon swap option, some dont. For example, an engineer does not have a weapon swap…so you have to manually equip out of your bag your 2nd or 3rd set of weapons. A warrior gets a weapon swap feature at level 7 which u can bind to a button. That is just the way they made the game…i feel adding an additional weapon set swap to classes that already have a swap would lead to some classes being OP. Player skills/builds completely rely on what weapons you have equiped…adding 1 or 2 more weapon swaps means 2 more bars of skills which completely will change the mechanics of how classes use their skills.
AR[SoS] Dandyhop ~ (80 Mesmer)
AR[SoS] Sir Scratch N Sniff ~ (36 Warrior)
some character classes have a weapon swap option, some dont. For example, an engineer does not have a weapon swap…so you have to manually equip out of your bag your 2nd or 3rd set of weapons. A warrior gets a weapon swap feature at level 7 which u can bind to a button. That is just the way they made the game…i feel adding an additional weapon set swap to classes that already have a swap would lead to some classes being OP. Player skills/builds completely rely on what weapons you have equiped…adding 1 or 2 more weapon swaps means 2 more bars of skills which completely will change the mechanics of how classes use their skills.
100% not true
hmm, what do you mean? can you clarify?
AR[SoS] Dandyhop ~ (80 Mesmer)
AR[SoS] Sir Scratch N Sniff ~ (36 Warrior)
hmm, what do you mean? can you clarify?
This discussion refers only to changing weapon sets while OUT of combat. Any class can change to any weapon they are entitled to use while out of combat. The process to do this is fiddly, however, so a convenient way to change weapon sets while out of combat would be nice.
i play engineer as my main…I am 100% positive they do not have a weapon swap. I also have a warrior who does in fact have a weapon swap. Each weapon gives you different abilities 1-5. Having a weapon swap on the warrior gives you access to two sets of 1-5 skills. If you added an additional swap…that would mean two more sets of 1-5 skills….so basically 4 sets of skills the warrior would have access too. What about that is not true?
AR[SoS] Dandyhop ~ (80 Mesmer)
AR[SoS] Sir Scratch N Sniff ~ (36 Warrior)
As an Elementalist, I would love this actually. Is it that hard to open your inventory and double click the weapon(s) you want to swap in? No, not really, but it’s a bit annoying. Then again, it’s no more annoying than having to open your inventory to eat food or drop siege. Still, it would be nice if this could be automated. Some MMOs made this possible via scripting a macro that you could then drop on a hot bar, but GW2 doesn’t have that. So they’d have to add something like “non-combat weapon set” slots that you could move weapons to then keybind. This does bring up a UI challenge though, because they would want to add a clickable button for it too.
In the end … yeah I just typed a lot about something that just ain’t gonna happen.
[KnT] – Blackgate
hmm, what do you mean? can you clarify?
This discussion refers only to changing weapon sets while OUT of combat. Any class can change to any weapon they are entitled to use while out of combat. The process to do this is fiddly, however, so a convenient way to change weapon sets while out of combat would be nice.
Out of combat, I might support this feature if there was a lengthy cool-down. I still stand by my statement that In a pvp/wvw world it just gives too many skill options to some classes. You see, let me explain:
It’s very easy for me to get in and out of combat when i decide. A lot of times you can anticipate what kind of combat you will be entering into prior to being engaged and with this feature you could quickly adjust which would in turn completely change the mechanics of the combat.
Let me give you an example of why i feel this wouldnt work: .I see a warrior coming my way carrying an axe and greatsword – he’s already in combat so he’s locked into his chosen weapons. I’m on the squishier side and know i cant take him in close-range combat…so i click my nifty [weapon swap] and equip a range weapon and a weapon that gives me speed boosts. I then backpedal, shoot and kite the poor warrior till he is dead because I know he will never catch me with my weapon set-up which I conveniently swapped to before i entered combat.
I feel that part of the skill in this game is selecting the right weapons so you have access to the specific actions to anticipate certain types of battle scenarios…and where you have weak spots you make up with utilities. If you had access to four different weapon sets…you wouldnt have much trouble selecting which weapon to use since you can basically use most weapons. I feel this is why they already gave a weapon swap to some classes and not to others…it balances the classes out better.
Do I agree that having an extra weapon swap would make things more convenient? Sure, but at the cost of unbalancing the classes and changing battle mechanics it isn’t worth it to me. Anyways that is my opinion.
AR[SoS] Dandyhop ~ (80 Mesmer)
AR[SoS] Sir Scratch N Sniff ~ (36 Warrior)
(edited by RoSeViLLe.9547)
While it would be a nifty feature, it is already almost as easy to swap your weapons. Hitting H only displays the weapons and gear your character can actually equip, making switching easy. Although it can get a little tedious if you have to put some in main hand some in offhand etc.
I agree with this post. Containing it to in or out of combat would limit any exploits. Manually changing, especially dual weapons is unnecessarily fiddly.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
hmm, what do you mean? can you clarify?
This discussion refers only to changing weapon sets while OUT of combat. Any class can change to any weapon they are entitled to use while out of combat. The process to do this is fiddly, however, so a convenient way to change weapon sets while out of combat would be nice.
Out of combat, I might support this feature if there was a lengthy cool-down. I still stand by my statement that In a pvp/wvw world it just gives too many skill options to some classes. You see, let me explain:
It’s very easy for me to get in and out of combat when i decide. A lot of times you can anticipate what kind of combat you will be entering into prior to being engaged and with this feature you could quickly adjust which would in turn completely change the mechanics of the combat.Let me give you an example of why i feel this wouldnt work: .I see a warrior coming my way carrying an axe and greatsword – he’s already in combat so he’s locked into his chosen weapons. I’m on the squishier side and know i cant take him in close-range combat…so i click my nifty [weapon swap] and equip a range weapon and a weapon that gives me speed boosts. I then backpedal, shoot and kite the poor warrior till he is dead because I know he will never catch me with my weapon set-up which I conveniently swapped to before i entered combat.
I feel that part of the skill in this game is selecting the right weapons so you have access to the specific actions to anticipate certain types of battle scenarios…and where you have weak spots you make up with utilities. If you had access to four different weapon sets…you wouldnt have much trouble selecting which weapon to use since you can basically use most weapons. I feel this is why they already gave a weapon swap to some classes and not to others…it balances the classes out better.
Do I agree that having an extra weapon swap would make things more convenient? Sure, but at the cost of unbalancing the classes and changing battle mechanics it isn’t worth it to me. Anyways that is my opinion.
Ummm you can already do the same thing.. I can just press H and do a couple clicks and achieve the same exact thing, people do it all the time.. It doesn’t unbalance anything.. This would just be a less annoying thing to do the same thing already being done by tons of people all the time.. Prime example is mesmer swapping in focus for swift.
hmm, what do you mean? can you clarify?
This discussion refers only to changing weapon sets while OUT of combat. Any class can change to any weapon they are entitled to use while out of combat. The process to do this is fiddly, however, so a convenient way to change weapon sets while out of combat would be nice.
Out of combat, I might support this feature if there was a lengthy cool-down. I still stand by my statement that In a pvp/wvw world it just gives too many skill options to some classes. You see, let me explain:
It’s very easy for me to get in and out of combat when i decide. A lot of times you can anticipate what kind of combat you will be entering into prior to being engaged and with this feature you could quickly adjust which would in turn completely change the mechanics of the combat.Let me give you an example of why i feel this wouldnt work: .I see a warrior coming my way carrying an axe and greatsword – he’s already in combat so he’s locked into his chosen weapons. I’m on the squishier side and know i cant take him in close-range combat…so i click my nifty [weapon swap] and equip a range weapon and a weapon that gives me speed boosts. I then backpedal, shoot and kite the poor warrior till he is dead because I know he will never catch me with my weapon set-up which I conveniently swapped to before i entered combat.
I feel that part of the skill in this game is selecting the right weapons so you have access to the specific actions to anticipate certain types of battle scenarios…and where you have weak spots you make up with utilities. If you had access to four different weapon sets…you wouldnt have much trouble selecting which weapon to use since you can basically use most weapons. I feel this is why they already gave a weapon swap to some classes and not to others…it balances the classes out better.
Do I agree that having an extra weapon swap would make things more convenient? Sure, but at the cost of unbalancing the classes and changing battle mechanics it isn’t worth it to me. Anyways that is my opinion.
Ummm you can already do the same thing.. I can just press H and do a couple clicks and achieve the same exact thing, people do it all the time.. It doesn’t unbalance anything.. This would just be a less annoying thing to do the same thing already being done by tons of people all the time.. Prime example is mesmer swapping in focus for swift.
You are right, manually it’s not that hard to do…but still a “couple of clicks”, as you say, takes a little more coordination than just one easy click. That precious time it takes for you to press H, while backpedalling from impending combat and move your items around may or may not get you killed. While this may be easier for you or I to do, you know full well not everyone is coordinated enough to do that. This is why Anet made it the way they did. They didnt intend for you to have access to 4 different weapons with one hotkey before every battle. You ever wonder why some classes have a weapons swap and some dont? It is all about balance. With your mentality, why stop at just an alt weapon slot, why not let the classes carry one of every weapon? The weapon sets are what help define the builds in this game…if everyone had access to multiple weapons through hot keys then you would lose a whole lot of player uniqueness. It’s not like WoW where you have an entire skillbar of actions that have no relation to your weapon set. Changing you weapons in this game changes your build…Anet doesn’t want you to be able to change your skillset so easily. It is the way it is for a reason…I’m not just blowing smoke.
AR[SoS] Dandyhop ~ (80 Mesmer)
AR[SoS] Sir Scratch N Sniff ~ (36 Warrior)
(edited by RoSeViLLe.9547)
I get what the OP is saying. Take mesmer for example, you use a sword/pistol and a staff lets say, but you need to run around the WvW map. To do this you need to equip focus for temporal curtain speed buff. You open inv, equip, cast, reeuip pistol, and away you go.
All you want is a little box with that weapon icon in it to do that with, nto your whole inventory.
RoSeViLLe.9547
Having a button to assist people who have a hard time wouldn’t be a big deal. I swap focus for speed all the time. Here in this short video, at the end I swap out my pistol for a quick speed boost and then switch back. I even use the pistol to stun the guy getting away.
have you played an engie? NO IS THE ANSWER, if you want more weapon swaps, then the least played class in game will have to be completely reworked. you have 2 weapons and 3 utility sots, make do… poor engies have fewer utility slots to have the same basic weapon switches that most classes take for granted. If your a thief, you have the best of everything (except possibly d/d ele’s), so you have no right to complain about anything… the reason why you lose (if thief) is because you are out skilled by the other player. Simples, see?
agreed. I play an engie as my main. There is no weapon swap function for engie. At first I was annoyed, but you learn to live with it. Like I said, there is a work around where you can keep an extra pistol or shotgun in your bag…but you have to manually move your items by pressing H. ANET purposely did not give the engineer a weaponswap option because they didn’t want people quickly switching through multiple skill banks right before combat depending on each specific combat scenario. On the other hand, they gave some clasess like thieves and warriors the ability to carry alternate weapons and swap between them. Some have swap, some don’t and Anet intended it for a reason. It’s all about balance. If you start adding an ADDITIONAL swap function to classes you start unbalancing the classes and giving too much versatility to everyone. Pressing H and moving items is a simple enough work around…if you get interrupted while switching…that is the price you pay for trying to switch your skills up right before combat…
AR[SoS] Dandyhop ~ (80 Mesmer)
AR[SoS] Sir Scratch N Sniff ~ (36 Warrior)
(edited by RoSeViLLe.9547)
ANET purposely did not give the engineer a weaponswap option because they didn’t want people quickly switching through multiple skill banks right before combat depending on each specific combat scenario.
Anet didn’t give engineers weapon swaps because they gave them kits instead, up to three equipped at a time, each of which is a weapon swap. Eles have four weapon swaps. Not to mention engineers and eles can utilize these in or out of combat.
Giving every class a hotkey for out-of-combat weapon swaps doesn’t imbalance anything. It’s a quality of life improvement, nothing more.
[KH]
ANET purposely did not give the engineer a weaponswap option because they didn’t want people quickly switching through multiple skill banks right before combat depending on each specific combat scenario.
Anet didn’t give engineers weapon swaps because they gave them kits instead, up to three equipped at a time, each of which is a weapon swap. Eles have four weapon swaps. Not to mention engineers and eles can utilize these in or out of combat.
Giving every class a hotkey for out-of-combat weapon swaps doesn’t imbalance anything. It’s a quality of life improvement, nothing more.
TOTALLY AGREE :
anet already has a time delay for swapping while in combat
“go in combat and try to swap a weapon” bet you cant!
but simple clicking a button to swap both weapon sets to another alt weapon set while outta combat makes life so much easier. less clicks the better
this topic was a complete suggestion and others have hit the very idea i had
“while running to the next fighting area click new weapons sets”
this has no need of changing traits or advantage or disadvantage"
if im traited for melee and i click to change to alt weapon sets say ranged actually know im offering my self up to a disadvantage already.
the intent was to say in wvw some fights you cant go to the gates u hve to stand back
range away. so when your done 1 area then all rush to another and heads up “heavly guarded gate” that means ranged then as im running to that gate i can click from melee main sets to ranged sets. no open click click close
no retraiting no combat advantages nor disadvantages= no real combat change
just a game play easy cheesy play….
It’s sad that the point the OP is trying to make is lost on most of you. Think about what he is saying before posting.
Out of combat weapon swap.
You can already do this.
He just wants a button for this.
It would be easier than opening hero tab and double clicking the weapons he wants.
Wouldn’t be over powered for anyone.
i came here from DDO. the weapon sets combos are practically unlimited there. i have 2-3 that i cycle thru on a regular basis, but i have about 12 more sets i can quickly and easily click on at any time. even mid combat.
coming here it was a rude surprise that i could only use 2 sets at a time…it feels very limiting to me compared to what i’m used to that i can’t swap (from the SB/GS i currently run with) into a longbow on the fly to rain some arrows during a tower siege… or swap into a sword and horn for the damage and buff…just because i’m in combat…and as fast as things can change on the field of battle, i could find myself in combat wishing i had a different weapon.
~o hai there :D~ LONG LIVE ET
eeh no? this would unbalance the entire system… and if you dont know why it would do, then i wont be the one to tell you, figure it out yourself
Necromancer
[IRON] Gaming
eeh no? this would unbalance the entire system… and if you dont know why it would do, then i wont be the one to tell you, figure it out yourself
Read my post, follow the part about posting.
I would love this. It is simple make the option not work in combat.
I mean you can change weapon sets outside of combat now right?? And nothing is unbalanced.
I just don’t want to open my bag and dig through it. This would actually make it more balanced. Right now it is easier for people wielding 1 weapon to switch then someone wielding 2. If that isn’t game breaking I don’t know what is!
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
how helpful >.>
anyway. i wasn’t asking for more slots. i was simply relaying my feelings
i myself would be VERY happy with the ability to set up weapon sets that i could swap in and out of the primary 2 slots when i am not in combat…it would facilitate the swapping of 2-weapon sets… what i mean by that is… it’s very easy to swap a bow or a greatsword while out of combat. it’s a single weapon. double click. 2-weapon sets are a bit more tricky… do you want that axe or dagger in your main hand or your off hand? gotta drag stuff around… less convenient.
be nice if there was a way to say “i want this sword and horn to be a set, i want this sword and dagger to be a set. i want these dual axes to be a set, etc.” and i can drag click that set (while out of combat of course) to make it one of my 2 sets for active in combat weapon swapping. THIS would not be imbalancing… just slightly more convenient.
~o hai there :D~ LONG LIVE ET
Ohhh, you mean a hot key option for the weapons you want, saved according to which hand you want them in when you equip them, without going to the whole inventory screen. I’m guessing?
Radik of Aeon – Guardian
even if i had to go to my inventory/hero screen to swap them… but yes. i want to be able to save weapon sets for future use. set 1: sword and horn. set 2: sword and dagger. set 3: dual axes, and so on.
~o hai there :D~ LONG LIVE ET
eeh no? this would unbalance the entire system… and if you dont know why it would do, then i wont be the one to tell you, figure it out yourself
No, this wouldn’t imbalance anything, and if you don’t know why it wouldn’t, then I won’t be the one to tell you … figure it out for yourself. Hint: pretend you’re ingame and walk yourself through the motions.
Stormbluff Isle [AoD]
To be honest, I’ve never understood why the game wouldn’t be more interesting if you could use hotkeys to swap gear … or even utility skills … when out of combat. We can do all of that now … except that it is abysmally clumsy to do so. Worst case a cooldown could be used to prevent any hypothetical abuse.
Stormbluff Isle [AoD]
@OP:
Buy a G15 keyboard.
Assign a programmable key to do this for you.
Problem solved.
Alternatively buy a corsair programmable mouse and assign it to a thumb button.
(or other brand of mouse/keyboard designed specifically for gaming).
It’s 2013 man, gamers nowadays have all kinds of hardware available to them which will allow you to do any number of customized actions. Take advantage. I’m actually really psyched to see the progress on the alpha/beta wave technology for controlling your mouse/keyboard via thought training.
http://interaxon.ca/muse/faq.php
http://www.ocztechnology.com/nia-game-controller-eol.html
etc.
In the next 6 months or so I’ll probably order one if the tech keeps advancing in this area like it is. Matrix style
Yaks Bend
so they have mice and keyboards now that at a single keypress can open your inventory, find whatever random slot the weapon you want to use ended up in, and drag that item to a weapon slot? twice in the case of a two-weapon set?
if so, d***, i’m impressed. i want one
~o hai there :D~ LONG LIVE ET
It’s not so much an issue of skill access, but an issue of frustrating maintenance each time a swap is made.
It wouldn’t be so annoying if switching from 2 weapons to a 1 handed weapon didn’t put the offhand in the next empty place in your inventory instead of next to the main hand weapon. I’ve almost sold weapons because of this.
Also and this is my biggest pet peeve with switching, is having to reset autocasts each time I do. The game remembers your autocast configurations based on the most recent choices regardless of the weapon you are using. With four autocasts resetting even two of these each time i switch weapon sets is tedious after enough times. Doing this multiple times in a dungeon or wvw is just irritating.
I wouldn’t want out of combat weapon swapping so badly if they would just add some quality of life changes like remember what my last autocast setting for d/d was instead of using whatever I had set on staff a moment ago. Also if empty slot next to main hand on uneqquip = true, place offhand.
It’s not so much an issue of skill access, but an issue of frustrating maintenance each time a swap is made.
This is what makes sense to me and most others. RoSeViLLe.9547 gives us a wall of text arguing against but honestly it comes across that they’re stuck arguing their own point of view than what seems clear to everyone else.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
It wouldn’t be so annoying if switching from 2 weapons to a 1 handed weapon didn’t put the offhand in the next empty place in your inventory instead of next to the main hand weapon. I’ve almost sold weapons because of this..
i HAVE sold weapons because of this >.> i remember being in the battlefield going “where the F is my horn?!?!???”
~o hai there :D~ LONG LIVE ET
I feel a little offended by the amount of lazy people seem to display on a regular basis. You’re already able to carry, on your character, one more weapon set than just about every other MMO available allows, but that’s not enough. You need a way to effectively hold even more.
The game is not designed for you to be able to swap that many weapons, out of combat or otherwise. If you want to play the game like that then you should be inconvenienced. You should have to put in the extra effort, and too bad for you.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
It’s not so much an issue of skill access, but an issue of frustrating maintenance each time a swap is made.
This is what makes sense to me and most others. RoSeViLLe.9547 gives us a wall of text arguing against but honestly it comes across that they’re stuck arguing their own point of view than what seems clear to everyone else.
Your right, it is my point of view. I saw the OP’s suggestion and I gave my opinion of why I think the suggestion would never be approved by Anet. Your right, that is an opinion…and it’s my opinion. Understand that not everyone is going to always agree on the forums. As you can see, almost everyone in this thread disagrees with me. But I still stand by my original statement. That is what the forums are for – to share info and debate. I try to look at the whole picture…for example why did Anet give some classes one weapon swap…and other classes no weapon swap. Sure, weapon sets might make things more more convenient for multiple swaps, and I agree that when you swap a 2H weapon for a main hand/off hand that the off-hand going to first empty slot in bag can indeed be frustrating. However, I also see a downside of the feature and the possible exploits for pvp and wvw play in pre-combat switching. I’m not going to keep repeating myself and reclarifying, but just try to remember there are two sides to every discussion.
The only way this feature might work is with some type of cool down implementation to keep people from switching through multiple weapon sets quickly for exploit reasons.
- In my opinion. :P
AR[SoS] Dandyhop ~ (80 Mesmer)
AR[SoS] Sir Scratch N Sniff ~ (36 Warrior)
(edited by RoSeViLLe.9547)
This idea is constantly suggested, always this bad, and never going to happen.
You never have to weapon swap. Ever. You can, if you’re not an elementalist/engineer and if you feel like it, but you never have to.
If you’re in WvW and come up to a tower that you can’t take down with your 1-4 weapons on hand, then you should probably just break out the siege…
So shines a good deed in a naughty world.
- William Shakespear
It wouldn’t be so annoying if switching from 2 weapons to a 1 handed weapon didn’t put the offhand in the next empty place in your inventory instead of next to the main hand weapon. I’ve almost sold weapons because of this..
I agree with this to and have accidentally sold weapons this way. Admittedly this was just after launch, but the possibility is still there.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Also you can get hit by anything, even a passing mouse & get stuck in combat when swapping, only to be left with one dagger or one scepter. wtk use is that?
I had this happen in (the oh my gawd boring) Arah story so just had to get myself killed.
Anet said pre-release they would keep an eye on this & would see how things turned out.
(tumbleweed)
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…