switch target after enemy dies

switch target after enemy dies

in Suggestions

Posted by: Clark Skinner.4902

Clark Skinner.4902

There is this annoying problem when in zergs, where you send your attack out, but other classes cut it down before your attack reaches it. You get no credit, and therefore no loot, while they get it all.

Half of the problem is that some classes don’t have a repeatable fast skill that hits multiple targets (ie guardian staff 1). The other half is that when a skill is fired, the enemy needs to be alive when it connects, or else it is wasted.

I suggest making it so that if the enemy dies after pressing the button, the skill gets switched to another target and fired. And example are the ele staff air skills, which (surprisingly considering they use lightning) take time to launch. By the time it leaves the caster, the enemy is already dead, and it would help to at least have it fire at anyone else who is alive.

Any kind of change to give everyone a chance at loot for trying to hit enemies would be a good one. If 10 people are in front of a monster pressing 1, they should all be rewarded equally.