the tactical potential of WvW
Well, I’d love to see something done about people balling up to avoid AoE damage. Thats the exact opposite of how things should work.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
Problem with WvW is everything is static. Attacking the same tower on another map is exactly the same and repetative.
We need to allow players to create random elements like covering an area with oil to create fire walls, build traps, build wooden defensive positions with fences anywhere on the map to use as scout positons or to protect siege.
Nothing personal mate but as a commander I would never give out my tricks to other servers.
and my guild is the same its guild tactics we dont give out ideas tricks it would destroy who we are if peoples copy us.
My Two-penny-worth:-
Introducing ‘Commanders’ was a good idea. But it’s a bit limited (on my server anyway). At the moment it gives a single focus point for a massive zerg or maybe a couple of smaller, independent zergs.
It’s a bit like the old tribal chieftain system of the pre-Roman period. Unless the commanders get together and agree a strategy, it’s just a big free-for-all.
I’d like to see a system where Commanders took the position of a General, appointing a series of lower ranked individuals on the field (ad-hoc Field promotions) and charging them with particular tasks.
The appointment would last only as long as the General Commander(s) allowed and would not be a permanent promotion. I see it ending anyway when the holder leaves the field and he/she would have to be re-appointed next time.
If each sub-commander had a similar icon on the field and his own squad (up to 10 ppl say?), it would make it easier to deploy small groups for the purpose of sweeping all the supply camps, dolyaks, sentries or taking down an unguarded tower instead of the whole zerg being occupied on it.
If each sub-commander had a similar icon on the field and his own squad (up to 10 ppl say?), it would make it easier to deploy small groups for the purpose of sweeping all the supply camps, dolyaks, sentries or taking down an unguarded tower instead of the whole zerg being occupied on it.
All they have to do is allow commanders to “hide” their pin AND still retain all the functions of a squad. Currently if you hide the pin it disbands and dissolves the squad.
If they made that change, tons of guilds would use it to do what you mentioned above and be much more coordinated.
I would like to see a living world in the WvWvW, make random events happen in the world.
Perhaps something major happens at a tower when it does if no one defends it that tower is lost and goes neutral
I am not really sure on every thing they can do but something to change the atmosphere of the world. as it stands now All the border lands are the same so all the fights stay the same.