trait +200 range with firearms of engineer

trait +200 range with firearms of engineer

in Suggestions

Posted by: funghetto.1584

funghetto.1584

hello

“Blunderbuss. Updated the ranges on this skill so that it is at 100% effectivness with anyone in melee range. Increased range 200 units when using the trait.”

this is what should come with 10th december balancing patch…

but why not correct then the glue shot that is 700 range basic and when with that trait becomes 1050? as pistols skills 1-2-3 become from 900 to 1050… elixir gun when traited becomes from 900 to 1200…

the pistols range should be 1100 with trait…
basic glue shot then should be 900… and traited 1100…
basic elixir gun should be 1000…

cheers

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

trait +200 range with firearms of engineer

in Suggestions

Posted by: LoreChief.8391

LoreChief.8391

To be completely honest, I hate that we even have a skill like Blunderbuss on the Rifle. It is not a condition weapon, and even moreso it is not a close range weapon. I have much disdain for #5 as well, except for how amazing it is in JP’s.

That being said, in order to actually make Blunderbuss worthwhile they need to change it around completely, and make it non-condition.

My recommendation;

  • Blunderbuss; Range 900, cone, 10 second cooldown. All enemies within the cone (limit 5 of course) take damage, with more damage being at the front of the cone. All enemies hit though will suffer blindness 5s.