(edited by contaminado.9845)
visible builds?
Any offensive skills that damages the life of the enemy, active or passive, should be visible. It lets those who die by them, firstly see how they died but also to adapt their builds to counter it.
This encourages the loser of that fight to adapt their builds and being prepared rather than running into battle and dying by the same person and getting frustrated.
GW1 also has an option to list the skills that damaged you.
Any offensive skills that damages the life of the enemy, active or passive, should be visible. It lets those who die by them, firstly see how they died but also to adapt their builds to counter it.
This encourages the loser of that fight to adapt their builds and being prepared rather than running into battle and dying by the same person and getting frustrated.
GW1 also has an option to list the skills that damaged you.
I had this great speech prepared it was at least an hour long with a bunch of information that had nothing to do with the topic at hand an about 1 minute of information of the topic at hand. Then I saw you said was I was going to say +1 for you
Vote NO on Prop 513
Any offensive skills that damages the life of the enemy, active or passive, should be visible. It lets those who die by them, firstly see how they died but also to adapt their builds to counter it.
This encourages the loser of that fight to adapt their builds and being prepared rather than running into battle and dying by the same person and getting frustrated.
GW1 also has an option to list the skills that damaged you.
In other words, you will go to war but first you will ask your enemies if they use AK74 or M16 so you know to bring Barrett M82A1 or not
this was one of the funniest suggestions ever