warriors and weapons

warriors and weapons

in Suggestions

Posted by: loki.4836

loki.4836

Q:

Since Warriors are touted as weapons specialists in the game, why not give us an extra weapon-swap set or two?

i was thinking something along these lines:

i’m currently utilizing a sword/shield and a sword/axe for my two slots. – why not also have an extra s lot, you can modify for primary or offhand, if it is one handed, or a twohanded slot. – that would give me the ability to quickly go ranged as well, with a rifle, and prove my level of ‘training’ as a warrior is great.

as for the balancing, i’d add it as the elites in place of the transformation skills (become the wolf, become the bear, become the raven, become the snow leapard)

maybe if you do add more than just one extra slot, they can be selectable as traits for one 10, and the rest 30 points each. i don’t think more than 2 extra slots (modifyable as primary OR (not and) secondary, or 2hand) for land-based would be nessicary.

warriors and weapons

in Suggestions

Posted by: Beorn Saxon.4762

Beorn Saxon.4762

Nice idea. I also like the idea of letting all professions swap weapon sets quickly while not in combat. Like a toggle button that you can preset with certain weapons and skills. GW1 had this. Often in dungeons we are swapping in and out based on the next section, and opening up UI all the time to manually do it is time consuming and frustrating.

Tarnished Coast
Critical Impact [Crit]

warriors and weapons

in Suggestions

Posted by: GummiBear.2756

GummiBear.2756

No you can already reduce your weapon swap cd by a HUGE amount, there is your proficiency, plus you can use more weapon types than any other class. Also those become transform skills are NORN skills not warrior skills, battle standard, signet of rage and rampage are the warrior elite skills