this isnt about too high waypoint prices. this suggestion is just about convenience.
so to start lets imagine youre in lions arch and want to go to the black citadel.
- your first option and cheapest one is to teleport to asura gates for 0 and then use asura gate to black citadel and then teleport wherever you wanted to be in BC for another 0.
- your second option would be using direct waypoint which costs a lot of coin, when compared to 0. and also this price will be different for each waypoint in BC. this right here brings up two questions:
1. why is the waypoint price for going from town to town higher than 0 when you can use the asura gates which are for 0. yes there is 1 more loading when you go from divinty reach to BC for example, but it doesnt make any sense to charge coin for saving one loading. and even less sense, if thats possible, when you are in lions arch, there are no loadings saved, i gain nothing by using waypoint from lions arch to BC, the 10seconds of using two waypoints in the cities are hardly worth 1,5silver.
2. why is the price different for waypoints in cities when, once youre inside, you can teleport for free? once again it makes no sense to charge additional coin for sparing me of the 5seconds of city travel…
so my suggestions are:
1. waypoint prices from town to town should be drastically reduced, im not saying 0, because it still spares me from 5 mouse clicks, but reduced, drastically, to max 50copper at lvl80. anything higher than that is just not worth it.
2. waypoint prices should be equalized for all waypoints inside a town. that means the price from ashford forum should be the same whether i want to go to the heros waypoint or ruins of rin.
okay, now imagine you want to go from plains of ashford to metrica province:
- first option, again the cheapest is to teleport to the starting waypoint, then go inside BC, then teleport to BC asura gate, lions arch, rata sum, leave rata sum and teleport wherever you want in metrica province. thats hell a lot of loadings, because of that i just teleport straigth to the BC asura gate, use it and go wherever i want to from rata sum asura gate.
- second option is again the straigth waypoint but that costs way more than you can make in the 5minutes(max) that takes you the first option
this inconvenience could be easily removed:
3. with the previous suggestions in mind, the price to distant waypoints should be calculated as the price from current location to nearest asura gate + price from target location to nearest asura gate of that location + small fee(30copper at lvl80) for less loadings.
just a side note, less annoying than the previous points but still annoying and preventing me from using the waypoints more often than enter, leave zone and respawn, is the fact that teleporting to waypoint that is at the top of my head costs 75 copper(at lvl 55 i think), i know its the same for a waypoint that is a minute worth of walk but still, only in exceptional situations do i make >75copper a minute and thus its really not worth it.
4. this just popped in my mind, but the fixed price on waypoints in an area could be reduced once you have 100% in that area. after 100% because im sure you want people to enjoy the world and explore everything – could be another motive to complete the area.