we need raids
shhhhh….oh dear…now youve done it….I smell the torches and gas being lit by a lot of closed minded fanboys that are going to tear this thread apart….
on a serious note…raids would be great…for large guilds and friends….be a lot more fun then forcing each other apart.
Missions prehaps
I’m hoping these guild missions coming out will allow you to run with more people. We’ll see, though.
I think any structured content for more than 5 people would be great.But epic bosses that dont have high hp pools would be nice with unique armor skins.Something more fantasy like,ala tier sets from wow
No, “we” don’t need raids.
Well technically large events like the the Shatterer and Maw are raids. They’re just not the traditional raids we’re used to.
I’m not sure raids would work with GW2’s combat system… Unless you just want a Zergfest… Heck, as it is even regular dungeons feel like miniature zergfests… Combat needs to be more structured >.>
Try Temple of Balthazar some time. Claw of Jormag might be considered one too
One of things in the Manifesto ANet explained (I can’t quote but it goes like this):
We don’t need raids as in raid, most individuals can’t measure it’s contribution to the goal of the raid. While working in small groups of 5 players, every player must contribute to achieve a goal.
I agree with this. It is pointless for ranged units to stand there and spam same combination of abilities. Melee players might enjoy more yet still, someone can go in the back, occasionally do something then chill, then do again and hey – he would be in the raid. Then it would be endless rage “We failed because you didn’t…”, “No I did my best… I was the one… How can you… It is him….”. When look in small groups, you clearly see who is chilling.
I agree with uknortherner.2670 and BananaMatrix.3702 and also with
smezmer.1206 and Adine.2184 – we do have them yet we don’t need to spend ages spaming LFG and organizing everything. Temple of Balthazar and Claw of Jormag works pretty well as raid and happens regularly (Gandara) with a lot of success. There are others I came across while leveling in low level zones! Why bother then?
If you like these kind of fights, why don’t you ask for more of these events trough out the world? For instance, they could be organized in timed manner. For instance we have 10 events like this in different zones across Tyria. Once one event is finished, in some other zone (pre)event is starting and players could WP there. This way, we could have a group of people who like these activities and would play it as “pilgrimage” more less. Could be even as daily achievement on these large scale events.
The reason why world events are not raids because theyhave no coordination AT ALL. I’m amazed at how anyone could even compare Claw of Jormag to a raid. All I ever see there is random zerging, which is all world events are ever going to be.
World events will never be considered raids becasue, well.. they are world events that anyone and everyone can take part in. That means the boss has to be easy enough for a random person to jump into and have a chance of killing, for example: every world event boss we have in the game currently. If that world boss is too strong and it has difficult machanics then those random people will die and cry about how hard it is, then Anet would nerf that boss and we’d be back to sqaure one.
World events also do not give you that sense of pride as a group, a sense of achievement. In raids you finally kill a boss and you’re like "Omg we finally did it! <Inset guild name> has offically killed <Insert boss name>. How can you ever have that in open world content? You didn’t kill the boss, your guild did a percent of the night, the other 20-40 people did the rest. It’s no guild or group achievement to brag about, anyone who’s done one of the world events and walked away and within 5 seconds though “now what” knows it’s no achievement. In WoW when a guild takes down a boss for the first time they’ll talk about it for weeks, new people will log in and be like “Omg grats on finally killing <boss name> it’s about time!”. There is nothing like that in GW2 or in it’s world events.
Furthermore, World events lack duration. World bosses like claw of jormag and the shatter are quicker to complete then Story Mode Dungeons, raids however would be long and challenging with a lockout timer maybe so you can do bit of the raid over the space of a few days or a week. This makes much more interested as you can’t complete it 5+ times a day. Arah Exp takes ages, dungeons can take around the same time or longer to keep people interested in them for longer.
Now, all of those that say “Raids wouldn’t work because of the combat system blah blah” you have very little faith in Arena Net I see. FoTM is a step in the right direction when it comes to dungeons introducing new and somewhat exciting machanics to boss fights. Raids would work in the same way, apart from more machanics so that every player has something to do. For example, have a boss split into 3 each with it’s own tactics which would make everyone in the group have something to do instead of just zerg down the boss. 1 boss could reflect projectiles so only melee, one might be immune to all magic so only melee or ranged while the third might be immune to any melee attacks. It gives the group coordination. If you had that fight in a open world event, people wouldn’t know what to do and you’d have so many people attacking the wrong ones it’d be a complete mess.
Anet could easily create their own forms of raids without any gear treadmill or forcing people to do it. Just those that want to. It will have no impact on anyone that isn’t interested on doing the raids. When Anet was asked in an interview after the halloween event if we will ever see raiding, they said it’s something that they’ve been talking and thinking about to see if it’ll work, but they had nobody working or any plans for it at the time.
(edited by EliteZ.1682)