world events

world events

in Suggestions

Posted by: Chris.6105

Chris.6105

I try to make it short and understandable…

In the beginning, there was a nice little map, called queensdale, there where lot of nice champ-events and a highlight foe called behemoth.

Now there are questions about behe all the time and the champs go down so fast, that killing before the zerg is there is kind of unsocial… Furthermore, it is a starter area, but the good loot goes only to the higher levels (behe) and the fast kills are also not obtained by low levels. Farm-Areas are OK, but please not in a starter area…

I suggest to overwork the shown information right on the screen and also many big events. This is a lot of a nerf, but it will recreate a lot of atmosphare.

You can choose, what will be shown at the right, there will be a limit, but there is a lot between you can choose:

Personal Story
This is always the first thing there und should be choosen for a new player automatically. It shows the actual progress in your story, but it could also include other storys dungeon progress or living world with rox and braham.

Achievements
You can choose the categorys you want to see, daylies, monthlies, your own list, a living world category… My own list is already a good thing, but to choose my daylies each time again is annoying…

No Living World and Map situation
To see in some areas forever the information “there is a conflict with centaurs” or such thing… soo unneeded. Even if the situation does change “centaurs attack”, this does not help before you are near enough to the event to know where to go. Also LW info. I get a letter about living world, this should be enough. Why do I have to see the info forever.

New map info
You can choose to obtain the info about the actual state on the map. These includes bigger event chains, world boss events and champ events.

world events

in Suggestions

Posted by: Chris.6105

Chris.6105

New world info and overworked world boss/champion rewards
Champions should become better again and less farmable, also world bosses should be recreated. Also Scarlet, the yellow info is not very helpful!

  • Champions should not be zerged. The reward is a good way to make no-event champs a nice target. Soo change no-event champs in the following way: They are random and spawn sometimes instead of veterans, so it is not “spider is back”, but “hey guys, I found a champ”. Also, if a champ looses too much health in a too short time, they should become invulnerable in a short time or heal themself to give players a chance to also obtain loot.
  • Champions should not be zerged. There are also group events, where a veteran is too kill. Make also eventchamps a rare random champ, most time rather only veterans. If an eventchamp spawns, this one should be much stronger than normal champs. Also, this should be a mapwide event you can see in the new map info.
  • World bosses should be a highlight of the area, also for the normal players. Remove the high reward (i suggest a great alternate later), make it a normal event for the low players, that do want to enjoy the map. The world boss cheat is a total fail, especially in the lower areas:
    • It is a map for the lower levels, but these can not always keep up with the high level zerg.
    • The fast killing destroys the highlight. These are nteresting big events with a gteat boss as a final, but actually players face a farm spot, where 50 players hit it to get the reward. That is not nice.
    • It is a map for lower levels, but the big reward is only for high levels. It is hilarious to not give players fitting into the map rewards, while getting tons of high levels not fitting into the map by a high reward exclusive to them. I mean, the loot from normal foes is adjusted to your charakers level and you are downscaled, this is great to let high level players still enjoy low level maps. But what you do, is making the low level area into a farm spot for high level players!
    • After it gives no big reward anymore, you can make it happem mor irregiulat without timer.

To remove the champ-farming-zerg from champs and world bosses will bring a great low level area back. But still, these are World bosses, there should be something special about them… sometimes
Make world bosses normally to map events, shown in the map info and no special reward… normally. I have a great idea to make world bosses to more of a highlight than it is now, make them sometimes to rare high level events with high rewards.
For example behe, normally it will stay like it is, hopefully less farmed cause the removed reward. But once per day, the behe event is improved to a lvl 80 event and a lot harder than normally.

  • The reward is increased to show the rare situation of this event and to let tons of players come there. OK, this is again a high level reward in a low level area, but once per day this should be no problem.
  • The event is always a level 80 event, undependent of the map.
  • Low Level charas can not really take part in the event, the have no chance againt the high level foes. If killed by one, their armor is not damaged and they are teleported automatically away to a safe spot.
  • This event is a new “World Event” and will be announced in the new world info. Soo you can see it, if a world event goes on and the dagon timer and the “was behe there” is not needed anymore. The pre-events will also be 80-events and there is a short time before behe comes, so players have enough time to come.

There will be multiple world events. There are World bosses (each once or twice per day), scarlets invasions and other (future) events. I think the players will love the world event info and the world events themself. Also these are the most useful way to obtain ascended rewards!