Hello,
I would like to suggest that any item or trait that improve the amount of damage dealt to a specific target (or overall, but never seen that so far) would affect the Condition Damage also.
I am specialized in conditions, as it allows me to survive easier. I play in WvW, and like to turn camps.
This is why I spec’d fully in “Guard Killer”, which gives me now +13% more damages to guard.
Unfortunately, that doesn’t apply to my conditions which stay the same. Moreover, my build is based around Vita/Toughness/Heal/Condition Dmg. Not any power.
I make my damage through Conditions, and I’m not alone. Why x% more damage shouldn’t apply to my main source of damage, which are Conditions?