your UI breaks my immersions.
what resolution screen do you have? I have a big one, and 90+% of the screen is UI-free – more than enough to crop out of screenshots later. But if I decrease to even like 1920×1080, that number shrinks to like 70%.
Then, if you have any panel open, that’s where it really takes up space. At my high resolution, I can have the hero panel and inventory open and still get a good view of what’s going on (maybe 40% of the screen is uncovered), but at the lower resolutions I would be lucky to even see all of the inventory at once.
My suggestion on how to make this suggestion work: when you scale the size of a UI window, it also scales the size of everything in that window.
That doesn’t really affect other UI parts, like spells and event text. I do agree you should be able to resize those as well.
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yep. still a problem. i feel. just if. i can resize or even move the enemy health bar just more upper. or. make the UI more simpler. i think GW2 is not a traditional mmo in a sense. cus to an engineer with a grenade. its really action based. you if you dont hit the enemy right in their place the grenade wont hit them. it will not like a sword will follow your enemy. or a bullet will follow your target where ever they go. a grenade will not follow like they do. so like i said. even in lower resolution i feel they have to make an adjustment.
Grenades are a ground targetted AoE. Pointing at the enemies health bar is pointing behind them.
You need to aim where the enemy will be in a couple seconds time, rather than where they are right now.
Grenades are amazingly powerful and you don’t meet any specific criteria to make them kick kitten Their trade-off to balance them up is their slow flight time and un-guided nature mean you must learn to aim them.
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