Did we get shinier?
Just turn shaders down.
My cultural armor got shinier in the hero panel but not on my in game character model. Has anyone else noticed this?
My cultural armor got shinier in the hero panel but not on my in game character model. Has anyone else noticed this?
That is probably a trick of the lighting.
The Hero panel lighting is controlled and constant. Out in the real world the lighting changes and you get shadows from large terrain objects that actually effect the shininess and lightness of your armour.
Nah, the hero panel is definitely reflecting what your shaders level is now. Before it used to display at low shaders, but now it reflects whatever you have them actually turned up to in your graphics settings. You can toggle between different levels and see.
Arabelle Jones | Human Engineer
Stormbluff Isle
The preview of the T3 Light Sylvari shoulders is different.
It actually has correct lighting on it for once.
In actual play though, nothing has changed sadly.
- (Death, Terry Pratchett, Hogfather)
my shader settings for my game is set on medium, whereas the shader level in the hero panel preview is clearly on high. so yes (for me), the update changed the hero panel preview to high shaders instead of whatever shaders you chose for your game settings
i was about to make a new post on this, but noticed this thread
i just got t1 heavy armour and felt a slight twinge of disappointment to see the shinyness that was present in preview wasn’t there in game. i really wanted that iridescence, i loved that it looked like a beetles wing case.
read this thread and went to adjust the shader setting but its already on high, swapping between high and medium doesn’t make any shiny difference, just changes the amount of light falling on it.
and bizarrely, as you can see from the screenshots, lowering it to medium in the logon screen makes it look shinier!
turning on supersample makes no difference either