Hair Highlights
Some parts of a sylvari’s body glow in the dark. When you choosing the skin colour there is a second set of colours which set the glow. There is an option to switch to day/night during char creation (the icon is a light bulb), use it to preview the glow.
Some parts of a sylvari’s body glow in the dark. When you choosing the skin colour there is a second set of colours which set the glow. There is an option to switch to day/night during char creation (the icon is a light bulb), use it to preview the glow.
My glow was set to banana, a bright yellow. (I mentioned and accounted for glow in my OP :p)
I think it’s just an unchangeable thing (never saw an option for it), meant to add a bit of color variation. It seems to act differently depending on hairstyle, too – one of my characters has blue hair that fades to green at the tips, but the fade color changes based on the chosen hair color. One of the other hairstyles always has brown tips though, regardless of hair color.
I think it’s just an unchangeable thing (never saw an option for it), meant to add a bit of color variation. It seems to act differently depending on hairstyle, too – one of my characters has blue hair that fades to green at the tips, but the fade color changes based on the chosen hair color. One of the other hairstyles always has brown tips though, regardless of hair color.
Ok, thanks. Those were all the same observations I made too. I chose the hairstyle I did because it most closely resembled fire. A variety of hair colors for that hairstyle seem to completely change the color of the hair, including the tips. But the colors I wanted to use, any of the shades of golden yellowish orange, all seem to leave pink tips, which look completely awkward in the color scheme I was going for. It looks great at nighttime with the blazing glow I chose, which seems to temporarily override the pink.
Forcing you to have pink highlights for only a couple hair color choices for that one particular hairstyle seems so bizarre to me that I’m wondering if it’s a bug.