Why is the Sylvari head static?

Why is the Sylvari head static?

in Sylvari

Posted by: mPascoal.4258

mPascoal.4258

Hey guys
Idk if anyone else notice but, if I play with my Human Thief and look for someone or somewhere, the character turn his head around to see it. Same with my Asura and even I don’t have I know that it is the same with Norn and Char. Why?
I know it is a minor detail but still, I feel like the character is dumb. For example in the latest patch, when the asura NPC was talking my character was just looking somewhere else because of this, while my human would look to the NPC. This doesn’t contributes in anything but this minor details sometimes really bug me.

It’s because we are made of wood and can’t do some movements like other races? It’s the only excuse I can come up with since I also notice that the movement animations are diferent from Sylvari to Human (Sylvari almost looks like a robot, at least this was my first impression when I created my Sylvari)

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

Why is the Sylvari head static?

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Posted by: Reesha.7901

Reesha.7901

Errr. My Sylvari is looking at others if I have them targeted, and if they move, she moves her head accordingly. (Sometimes so much, I am thankful her poor neck is not made of flesh and bones ^^)

Yes, their movement is different from humans and I for one am thankful for that. In my opinion, that difference definitely favors the Sylvari. They look so much more alive.

It is interesting how different we look upon this though. I never got a human past level 5, simply because their running animation, seen from behind, is so stiff. In my opinion it’s the humans that look like robots.

Why is the Sylvari head static?

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Posted by: shinreigari.7318

shinreigari.7318

Maybe you’re experiencing some kind of bug? My sylvari always turns her head to look at the npcs/mobs i target, and even when she’s just standing and i move the camera with the right mouse button, she would turn her head the way the camera is facing. So she’s definitely not stiff because she’s made of wood…

Why is the Sylvari head static?

in Sylvari

Posted by: mPascoal.4258

mPascoal.4258

Maybe you’re experiencing some kind of bug? My sylvari always turns her head to look at the npcs/mobs i target, and even when she’s just standing and i move the camera with the right mouse button, she would turn her head the way the camera is facing. So she’s definitely not stiff because she’s made of wood…

It has to be that then, a bug, because I try to turn his head around everyday and he never does.
I’ll make another Sylvari to see if I still have the problem

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

Why is the Sylvari head static?

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Posted by: shinreigari.7318

shinreigari.7318

Keep us updated, i’m curious also the devs should definitely know about it if it’s a bug.

Why is the Sylvari head static?

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Posted by: Lorelei.7809

Lorelei.7809

Errr. My Sylvari is looking at others if I have them targeted, and if they move, she moves her head accordingly. (Sometimes so much, I am thankful her poor neck is not made of flesh and bones ^^)

Yes, their movement is different from humans and I for one am thankful for that. In my opinion, that difference definitely favors the Sylvari. They look so much more alive.

It is interesting how different we look upon this though. I never got a human past level 5, simply because their running animation, seen from behind, is so stiff. In my opinion it’s the humans that look like robots.

So it isn’t just me that the human running animation looks stiff and awkward. I admittedly have not paid too much attention to how their head moves, but nothing has bothered me about sylvari animation. The only things I note are some of the emotes being very similar to humans’ emotes, which, I would prefer them to be less similar (unless they have changed by now as I do not use emotes too much). I think the laugh is very similar. But I don’t play a human enough. I will look at this, though once I am in the game again.

I hope it is a bug, for your sake, and that it gets fixed.

Why is the Sylvari head static?

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Posted by: Soulmyr.8094

Soulmyr.8094

I have noticed male humans turn their head slightly in the direction you face the camera (not targeting anyone) but female humans and Sylvari don’t.

Why is the Sylvari head static?

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Posted by: shinreigari.7318

shinreigari.7318

I have noticed male humans turn their head slightly in the direction you face the camera (not targeting anyone) but female humans and Sylvari don’t.

o.O well that’s strange cause both my female humans and my sylvaris turn their head in the direction i’m facing with the camera.

Why is the Sylvari head static?

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Posted by: mPascoal.4258

mPascoal.4258

Still nothing changed, I already reported as a bug in-game. I also have discovered that only humans and norn move their head and sylvari, charr or asura don’t, at least in my computer.
Idk if it is a bug or something changed in my client without me noticing

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

Why is the Sylvari head static?

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Posted by: shinreigari.7318

shinreigari.7318

Okay, i checked the head movement on 4 of my characters. I’ll start from the oldeast to the most recently created characters, as i think character age plays a role in this issue.
- My oldest character of the 4 is my sylvari necro. (created at the end of winter or start of spring this year) I found that when idling, she wouldn’t look anywhere, no matter which mouse button i rotate the camera with. When i draw the weapon and rotate the camera, her head would still stay facing forward. When selecting a target with drawn weapon, she wouldn’t look at the target. With seathed weapon she still wouldn’t. But once i started moving her, she suddenly looked at the target, with seathed and with drawn weapon too. Once i stopped moving her head went back.
- The next character is my charr thief. (created sometime at the end of spring) Her head would move kinda like the necro’s – looking at the target only while moving. Otherwise her head is static with seathed or drawn weapons, target selected, and rotating camera without target.
- Next is my sylvari guardian, i created her about 2 months ago i think. She looks wherever i rotate the camera, with seathed weapons and no target. When the weapons are drawn it gets interesting though. If she’s wielding a mace, she wouldn’t move her head when i rotate the camera. When wielding a hammer, her head moves wherever i point the camera. If i have a target selected, her head is fixed on the target – if she wields a hammer. But when it’s a staff or mace, she isn’t faced towards the target while standing, but looks at it while moving.
- My youngest character is a norn necro. With seathed weapons she would move not only her head but her shoulders as well, wherever i rotate the camera. With drawn weapons, she doesn’t look the direction i point the camera, but when i took a few staps forward and then rotated the camera, her head suddenly moved in the right direction, then went back facing forward after i stopped moving. When i select a target, she would look at it only while moving.

So i guess it there must have been a patch which fixed, or at least changed head movement, maybe at summer. But it doesn’t seem to work the same way with every weapon.

(edited by shinreigari.7318)