dyeing issue with armor mix

dyeing issue with armor mix

in Sylvari

Posted by: kito.1827

kito.1827

hi!

i have an issue with the dyeing of my armor.

i was searching and trying a lot with armors to find the one that fits my likes best for my pixelated hero Orang Utan Claus (yes, thats his name yo!). so i went through this whole process for months and finally found the armor ‘constellation’ to pleasure my needs.

i now have a mix of cultural tier with TA dungeon armor, which is the issue i ran into. i tried many different versions of many colours but couldn’t find a matching one.
it seems like the dungeon armor is always a bit darker than the others with some blue glowing on it. the effect gets stronger if light tunes down (like in a dungeon, in the shadow of a house or all night through)

in the attachment you see it at night / at night in shadow / dyed white in shadow.
as you can see on white dyeing it is even worse.

now i want to know if i just have to live and deal with it (like it was intentional) or maybe it is just something nobody addressed till now and i just have to wait until it get’s ‘fixed’

thx
sincerely kito


edit:
i tried to preview other leg pieces of cultural armor, but it seems even those pieces have the same issue. (like shiny blue metallic looks) i can only tell by preview and it seems to occur only on legs.
saying that i don’t know if the actual wearing armor infects the effects of the preview armor (could be possible).
but as i am saving money for juggernaut i didn’t do some ‘real’ testing.

really wanna know what the problem is. please help

Attachments:

Karl Otik
no gutz no glory
“Tranquility has a beard.”

(edited by kito.1827)

dyeing issue with armor mix

in Sylvari

Posted by: TriggerSad.2597

TriggerSad.2597

The blue is your skin tone. Sylvari don’t actually wear any of their themed armor sets, they’re actually growing it out of their bodies. The blue on the armor, which you can see on other pieces as well, is there to indicate this unique appearance sylvari have with their armor.

I would suggest that you try to use colors that can match up with your skin tone better.

Now as to the difference in shades, that’s more to do with the materials on the armor sets being different. There really isn’t any way of going around this, so the best you can do is experiment with different shades of like colors to find the one that match up the most.

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dyeing issue with armor mix

in Sylvari

Posted by: kito.1827

kito.1827

thanks for your answer.
as i got my free makeover kit, i changed something on my sylvari. it was the size and the glow colour into white. while messing around i kind of fell into the wrong skin colour and applied it accidantly. before my skin colour was like midnight blue, now it’s midnight green.
after applying it i realized it, not before. it kind of sucks that you don’t see the shading differences in preview.

i really tried many ways to adjust the colours, but it appears to be not only depending on the skin colour, the whole environment comes into play.
i really think this is a very nice feature. but having it only on the dungeon armor gets me mad.
being in a winter environment (frostgorge) makes it blue-ish. in caledon forest it’s more of a green shade and in CoF it is a red one.
i want to stick to one set, and not have to be forced to change it in every other environment just to not throw up.
even dyed complete in abyss colour won’t fit everywhere – i tried it.

all in all it seems like the TA dungeon armor has a metallic effect based on skin colour and environment. the cultural does not.
this is an effect which you won’t see in the armor preview. well, you kind of get a taste of the metallic effect based on skill colour, but the changing based on environment isn’t there at all.

it would be okey for me to change my trousers into a cultural, but to me they all look awfull, from tier1 to tier3.

attached you can see the environmental shade effect on TA trousers vs non-effect on female tier1 skirt. and as you see it is all dyed in celestial
i can’t tell you how it bothers me

Attachments:

Karl Otik
no gutz no glory
“Tranquility has a beard.”

(edited by kito.1827)

dyeing issue with armor mix

in Sylvari

Posted by: Soulmyr.8094

Soulmyr.8094

Yeah this is the exact problem I have with medium TA. It reacts to the lighting in the game different than cultural armor making it a pain to mix. I wish it would get addressed by Anet.

dyeing issue with armor mix

in Sylvari

Posted by: Protoavis.9107

Protoavis.9107

TA and lighting is pretty terrible, it’s one of those things where at night you really can’t mix and match it with sylvari culturals since the culturals retain their colour while TA armor just loses 99% of it and turns super dark.

eg. Set is pretty much the same colour during the day…but as soon as it gets dark :\

Attachments:

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

dyeing issue with armor mix

in Sylvari

Posted by: smekras.8203

smekras.8203

The problem is that they do not consider TA armour to be in the same category as cultural one. I’m not sure if it is intended, with TA armour being something even sylvari get to wear (instead of grow) or if it is a bug and TA armour should work like cultural when worn by a sylvari.

On a semi-related issue, anyone else has problems with dye preview on sylvari (TA and cultural) armour? It works just fine for everything else, including other cultural and dungeon sets.

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