A couple updates would make this fight great

A couple updates would make this fight great

in Tequatl Rising

Posted by: gescean.4279

gescean.4279

I’m loving the revamped Tequatl, deaths, complaints, coordination rallies and all!

Since it is the first week of release and servers are completing Tequatl I don’t think anyone can really call this fight impossible. However, a few things could be improved to make it more enjoyable and possible for players not on a perfectly coordinated 100+ teamspeak group to complete the event.

  • Increase time limit.
    30mins may very well do the trick. Add an achievement with a title/reward for groups who can complete it within the 15min original time limit.
  • Add pre-event.
    This will allow players to join their guildmates in proper overflows and give people a little time to organize themselves. Bonus points for implementing a GW1 style dropdown menu to select specific overflows and not requiring people to ferry other members across servers with the join in menu.
  • Turret Boot Camp.
    There’s only 6 turrets, if one is failing it can ruin the entire event. When Tequatl is not up there should be some kind of training event on the turrets. They shouldn’t provide karma, gold or experience but it would be handy for all those people itching to try the artillery but ruining the event for everyone else for taking up a precious slot and not knowing what to do. Get on the turret, event pops up “Buff 10 allies” “Dispel 10 poison clouds” “remove 5 scales” within the time limit.
    Training dummies could be setup the side opposite of where Tequatl usually stands and he can take out all the training equipment when he spawns.
  • Ready Check.
    Add some kind of clickable to help remove AFK players in the zone and allow more active players to actually join the event.