A few suggestions...
No feedback on these ideas?
Although I’m already seeing lower and lower attendances on our server each spawn and I agree big parts of the day are hadrer to fill spots with, bringning back old Teq for those times would be bad and prob impossible. Remember he spawns on all servers and then overflows at the same time. Diff servers and zones have diff peak times and it would prob wouldnt be possiblt on a technical level to do this. Also, ppl would just ignore new teq even more and wait until old teq comes round.
The only thing I’m not a fan of is the time limit. It’s disproportionate to the fight and other bosses and tbh I would enjoy a more prolonged battle. Having said that, I’m also not going to call for a nerf yet. It’s too early and clearly there’s a huge number of ppl having fun with it and getting satisfaction from the win.
Long term sustainability? Probably not, but changing it down the line is viable when ppl are
a) bored of failing
b) got the achievements and no longer feel motivated to continue
Although I’m already seeing lower and lower attendances on our server each spawn and I agree big parts of the day are hadrer to fill spots with, bringning back old Teq for those times would be bad and prob impossible. Remember he spawns on all servers and then overflows at the same time. Diff servers and zones have diff peak times and it would prob wouldnt be possiblt on a technical level to do this. Also, ppl would just ignore new teq even more and wait until old teq comes round.
The only thing I’m not a fan of is the time limit. It’s disproportionate to the fight and other bosses and tbh I would enjoy a more prolonged battle. Having said that, I’m also not going to call for a nerf yet. It’s too early and clearly there’s a huge number of ppl having fun with it and getting satisfaction from the win.
Long term sustainability? Probably not, but changing it down the line is viable when ppl are
a) bored of failing
b) got the achievements and no longer feel motivated to continue
Fair enough- just thought I’d throw something out there that I haven’t seen suggested yet. I personally like the new difficulty- and a longer fight WOULD be more fun. I just think that if the fight is too long people wouldn’t be able to stay for the entire thing- and not get their loot at the end (assuming we’d actually win)- and that could also discourage people from coming.
But it’s still too early to decide what changes need to be made. There’s still plenty of opportunity to learn and build strategies. He’s clearly not unbeatable- we just need a consistently working strategy- and if we can’t find one in a week or two (or three) then it may be worth considering nerfing Tequatl a bit. A bit. I like having a challenge. Want an easy boss? Go fight pretty much every other open world boss. They’re still easy enough.