A few suggestions...

A few suggestions...

in Tequatl Rising

Posted by: Nekomata.3147

Nekomata.3147

Okay, so we all agree- New Tequatl is hard. Very hard. However, he isn’t impossible to defeat… but still, I think some changes are in order. I like to think that the devs read through all of the feedback- even the repetitive whining that is overall unnecessary. I also like to think they’ll be making changes in the next week or two after things settle down. It’s only been a day- so we all can’t jump to conclusions… with that in mind, here is what appears to be one of the bigger issues….

Server population. This fight requires 80 people- yes? Well, that’s hard to get on smaller seervers. I’m in Eredon Terrace- I don’t know if it’s ranked as big or small- but I can say that none of the fights I’ve helped in were filled with 80 or more players. In fact- a group of twenty of us just got slaughtered earlier.

This needs to be addressed- I know AN wants to make a challenging fight- but relying on 80 people to show up and actively participate? It makes it impossible for most of the day when school and work keep most people away. I’m not going to beg for a nerf- but perhaps a scaling so that he’s not quite as unbeatable with a group of say- 30 or 40- make it that he’s JUST as difficult for smaller groups as he is for larger groups. It’s been done before, right? I enjoy the challenge- but it’s more fun when you barely fail than when you get destroyed in under two minutes.

Now, coming from my previous statement- an alternate suggestion- mornings and early afternoons are dead time. Everyone is gone- getting 80 people is near impossible on weekdays at these times. Perhaps bring back Easy Tequatl for the morning- then let him go berserk at peak activity times. I mean- he is the sunless- so he can be weaker during the day? This way the people who are upset with the new difficulty can have easy Tequatl in the day- and in the evening, we can all try to face the challenge after dinner/work/school. Of course- I wouldn’t expect the same rewards for easy tequatl as I would hard tequatl.

I’m not sure these suggestions will help- but I felt like some constructive input may be a bit better than simply complaining he’s too hard and asking for a nerf. I like the fact that he’s harder- it’s a good challenge- even as a casual player like myself. However- challenging shouldn’t mean impossible for most of the day. Blackgate won in the evening/night during a peak activity time for people- and they’ve got a more populated (and apparently organized) server.

A few suggestions...

in Tequatl Rising

Posted by: Nekomata.3147

Nekomata.3147

No feedback on these ideas?

A few suggestions...

in Tequatl Rising

Posted by: Randulf.7614

Randulf.7614

Although I’m already seeing lower and lower attendances on our server each spawn and I agree big parts of the day are hadrer to fill spots with, bringning back old Teq for those times would be bad and prob impossible. Remember he spawns on all servers and then overflows at the same time. Diff servers and zones have diff peak times and it would prob wouldnt be possiblt on a technical level to do this. Also, ppl would just ignore new teq even more and wait until old teq comes round.

The only thing I’m not a fan of is the time limit. It’s disproportionate to the fight and other bosses and tbh I would enjoy a more prolonged battle. Having said that, I’m also not going to call for a nerf yet. It’s too early and clearly there’s a huge number of ppl having fun with it and getting satisfaction from the win.

Long term sustainability? Probably not, but changing it down the line is viable when ppl are
a) bored of failing
b) got the achievements and no longer feel motivated to continue

A few suggestions...

in Tequatl Rising

Posted by: Nekomata.3147

Nekomata.3147

Although I’m already seeing lower and lower attendances on our server each spawn and I agree big parts of the day are hadrer to fill spots with, bringning back old Teq for those times would be bad and prob impossible. Remember he spawns on all servers and then overflows at the same time. Diff servers and zones have diff peak times and it would prob wouldnt be possiblt on a technical level to do this. Also, ppl would just ignore new teq even more and wait until old teq comes round.

The only thing I’m not a fan of is the time limit. It’s disproportionate to the fight and other bosses and tbh I would enjoy a more prolonged battle. Having said that, I’m also not going to call for a nerf yet. It’s too early and clearly there’s a huge number of ppl having fun with it and getting satisfaction from the win.

Long term sustainability? Probably not, but changing it down the line is viable when ppl are
a) bored of failing
b) got the achievements and no longer feel motivated to continue

Fair enough- just thought I’d throw something out there that I haven’t seen suggested yet. I personally like the new difficulty- and a longer fight WOULD be more fun. I just think that if the fight is too long people wouldn’t be able to stay for the entire thing- and not get their loot at the end (assuming we’d actually win)- and that could also discourage people from coming.

But it’s still too early to decide what changes need to be made. There’s still plenty of opportunity to learn and build strategies. He’s clearly not unbeatable- we just need a consistently working strategy- and if we can’t find one in a week or two (or three) then it may be worth considering nerfing Tequatl a bit. A bit. I like having a challenge. Want an easy boss? Go fight pretty much every other open world boss. They’re still easy enough.