A possible Teq Strat

A possible Teq Strat

in Tequatl Rising

Posted by: Talonblaze.3175

Talonblaze.3175

This is merely a theory, hasn’t been totally practiced, but given a bit of information regarding the fight through some personal findings, it might fare better for some servers. (I’m not sure what the more organized groups are doing.)

Please reference the image below for notations.

This strat requires 6 people to be on the turrets (obviously). we’ll be under the assumption that they are competent and capable of knowing when and where to use their skills. They are highlighted in green.

Two groups (hopefully commander led for direction) will be organized to defend the turrets from any incoming mobs to draw angro and also destroy any close by fingers. These groups and the area are highlighted in purple. Given they are the main line of defense, their numbers should be significant.

Teq himself is highlighted in red and also with that odd marking on the map (which is actually on the world map for reference).

The two yellow dots BEHIND Teq are the attack force. This can be either one group combined (preferred, as is easier for the turrets to focus fire) or in two spots. On either his left or right side.
Why BEHIND? Simple. Much like every other stationary boss fight, most of Teq’s attacks can’t hit you from there. His only notable defense is a tail swipe that does insignificant damage and can still be avoided if positioned correctly.
This position the attack group has less to worry about.
-No worries about the shockwaves.
-No worries about the fear.
-No worries about the crippling poison fields.

This eliminates a good portion of the downing effects the players have to contend with. Which only leaves the Risen mobs and the poison clouds from the fingers to deal with. As a group together, the poisons are reduced in threat thanks to focused turret fire and the Risen mobs can be kited away by a single person or killed.

What this allows is less people being killed going offensive and allows the turret defense groups to be that much stronger in firepower with less resources needed at the front.

However, I’m not sure how effective it will be for the other stages. But I still feel it eliminates alot of the other dangers involved.

Thoughts?

Attachments:

Duty is heavier than death.

A possible Teq Strat

in Tequatl Rising

Posted by: Wyrmrider.1692

Wyrmrider.1692

Survival isn’t the main problem though, damage is. So I don’t think taking up a safe position behind the dragon is viable.

The ideal attacking position must be close enough to the front that it’s within range of the Hylek turret’s #4 ability, which creates a field that provides 8 seconds of might, fury, and quickness on a 15 second cooldown. (So, once people get the hang of it, the six turrets can support 2-3 groups of tighly stacked attackers).

It would be super awesome if there was a spot that in range of the Hylek turrets AND enough toward Teq’s side that people could take advantage of the multiple hit locations (e.g. piercing attacks hitting twice or three times each). Not sure about that though.